Ocarina of Time 7.0 (#1277)
## What is this fixing or adding? - Adds the majority of OoTR 7.0 features: - Pot shuffle, Freestanding item shuffle, Crate shuffle, Beehive shuffle - Key rings mode - Dungeon shortcuts to speed up dungeons - "Regional" shuffle for dungeon items - New options for shop pricing in shopsanity - Expanded Ganon's Boss Key shuffle options - Pre-planted beans - Improved Chest Appearance Matches Contents mode - Blue Fire Arrows - Bonk self-damage - Finer control over MQ dungeons and spawn position randomization - Several bugfixes as a result of the update: - Items recognized by the server and valid starting items are now in a 1-to-1 correspondence. In particular, starting with keys is now supported. - Entrance randomization success rate improved. Hopefully it is now at 100%. Co-authored-by: Zach Parks <zach@alliware.com>
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@@ -8,12 +8,17 @@
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"Gerudo Training Ground MQ Hidden Ceiling Chest": "logic_lens_gtg_mq or can_use(Lens_of_Truth)",
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"Gerudo Training Ground MQ Maze Path First Chest": "True",
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"Gerudo Training Ground MQ Maze Path Second Chest": "True",
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"Gerudo Training Ground MQ Maze Path Third Chest": "(Small_Key_Gerudo_Training_Ground, 1)"
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"Gerudo Training Ground MQ Maze Path Third Chest": "(Small_Key_Gerudo_Training_Ground, 1)",
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"Gerudo Training Ground MQ Lobby Left Pot 1": "True",
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"Gerudo Training Ground MQ Lobby Left Pot 2": "True",
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"Gerudo Training Ground MQ Lobby Right Pot 1": "True",
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"Gerudo Training Ground MQ Lobby Right Pot 2": "True",
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"Gerudo Training Ground MQ Maze Crate": "(Small_Key_Gerudo_Training_Ground, 3) and can_break_crate"
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},
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"exits": {
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"Gerudo Fortress": "True",
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"Gerudo Training Ground Left Side": "here(has_fire_source)",
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"Gerudo Training Ground Right Side": "here(can_use(Bow) or can_use(Slingshot))"
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"Gerudo Training Ground Right Side": "here(can_use(Bow) or can_use(Slingshot))",
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"Gerudo Training Ground Left Side": "here(has_fire_source)"
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}
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},
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{
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@@ -21,12 +26,12 @@
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"dungeon": "Gerudo Training Ground",
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"locations": {
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"Gerudo Training Ground MQ Dinolfos Chest": "is_adult",
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"Wall Fairy": "has_bottle and can_use(Bow)" #in the Dinalfos room shoot the Gerudo symbol above the door to the lava room.
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# In the Dinalfos room, shoot the Gerudo symbol above the door to the lava room.
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"Wall Fairy": "has_bottle and can_use(Bow)"
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},
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"exits": {
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# Still requires has_fire_source in the room
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"Gerudo Training Ground Underwater": "
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(Bow or can_use(Longshot)) and can_use(Hover_Boots)"
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# Fire source is checked in the water room itself.
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"Gerudo Training Ground Underwater": "is_adult and (Bow or Longshot) and Hover_Boots"
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}
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},
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{
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@@ -34,8 +39,8 @@
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"dungeon": "Gerudo Training Ground",
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"locations": {
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"Gerudo Training Ground MQ Underwater Silver Rupee Chest": "
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has_fire_source and can_use(Iron_Boots) and
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(logic_fewer_tunic_requirements or can_use(Zora_Tunic)) and can_take_damage"
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has_fire_source and Iron_Boots and
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(logic_fewer_tunic_requirements or Zora_Tunic) and can_take_damage"
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}
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},
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{
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@@ -62,20 +67,23 @@
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"exits": {
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"Gerudo Training Ground Back Areas": "
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is_adult and (logic_lens_gtg_mq or can_use(Lens_of_Truth)) and Blue_Fire and
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(can_play(Song_of_Time) or (logic_gtg_fake_wall and can_use(Hover_Boots)))"
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(can_play(Song_of_Time) or (logic_gtg_fake_wall and Hover_Boots))"
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}
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},
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{
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"region_name": "Gerudo Training Ground Back Areas",
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"dungeon": "Gerudo Training Ground",
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"locations": {
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# The switch that opens the door to the Ice Arrows chest can be hit with a precise jumpslash.
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"Gerudo Training Ground MQ Ice Arrows Chest": "
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(Small_Key_Gerudo_Training_Ground, 3) and Megaton_Hammer",
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"Gerudo Training Ground MQ Eye Statue Chest": "Bow",
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"Gerudo Training Ground MQ Second Iron Knuckle Chest": "True",
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"Gerudo Training Ground MQ Flame Circle Chest": "can_use(Hookshot) or Bow or has_explosives"
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"Gerudo Training Ground MQ Flame Circle Chest": "Hookshot or Bow or has_explosives"
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},
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"exits": {
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"Gerudo Training Ground Central Maze Right": "Megaton_Hammer",
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"Gerudo Training Ground Right Side": "can_use(Longshot)"
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"Gerudo Training Ground Right Side": "Longshot"
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}
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},
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{
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@@ -83,16 +91,11 @@
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"dungeon": "Gerudo Training Ground",
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"locations": {
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"Gerudo Training Ground MQ Maze Right Central Chest": "True",
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"Gerudo Training Ground MQ Maze Right Side Chest": "True",
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# The switch that opens the door to the Ice Arrows chest can be hit with a precise jumpslash.
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"Gerudo Training Ground MQ Ice Arrows Chest": "
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(Small_Key_Gerudo_Training_Ground, 3)"
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"Gerudo Training Ground MQ Maze Right Side Chest": "True"
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},
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"exits": {
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# guarantees fire with torch
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"Gerudo Training Ground Underwater": "
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can_use(Longshot) or (can_use(Hookshot) and Bow)",
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"Gerudo Training Ground Right Side": "can_use(Hookshot)"
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"Gerudo Training Ground Underwater": "Longshot or (Hookshot and Bow)",
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"Gerudo Training Ground Right Side": "Hookshot"
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}
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}
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]
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