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Stardew Valley: implement new game (#1455)
* Stardew Valley Archipelago implementation * fix breaking changes * - Added and Updated Documentation for the game * Removed fun * Remove entire idea of step, due to possible inconsistency with the main AP core * Commented out the desired steps, fix renaming after rebase * Fixed wording * tests now passes on 3.8 * run flake8 * remove dependency so apworld work again * remove dependency for real * - Fix Formatting in the Game Page - Removed disabled Option Descriptions for Entrance Randomizer - Improved Game Page's description of the Arcade Machine buffs - Trimmed down the text on the Options page for Arcade Machines, so that it is smaller * - Removed blankspace * remove player field * remove None check in options * document the scripts * fix pytest warning * use importlib.resources.files * fix * add version requirement to importlib_resources * remove __init__.py from data folder * increment data version * let the __init__.py for 3.9 * use sorted() instead of list() * replace frozenset from fish_data with tuples * remove dependency on pytest * - Add a bit of text to the guide to tell them about how to redeem some received items * - Added a comment about which mod version to use * change single quotes for double quotes * Minimum client version both ways * Changed version number to be more specific. The mod will handle deciding --------- Co-authored-by: Alex Gilbert <alexgilbert@yahoo.com>
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127
worlds/stardew_valley/test/TestGeneration.py
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127
worlds/stardew_valley/test/TestGeneration.py
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from BaseClasses import ItemClassification
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from . import SVTestBase
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from .. import locations, items, location_table, options
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from ..items import items_by_group, Group
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from ..locations import LocationTags
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class TestBaseItemGeneration(SVTestBase):
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def test_all_progression_items_are_added_to_the_pool(self):
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for classification in [ItemClassification.progression, ItemClassification.useful]:
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with self.subTest(classification=classification):
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all_classified_items = {self.world.create_item(item)
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for item in items.items_by_group[items.Group.COMMUNITY_REWARD]
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if item.classification is classification}
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for item in all_classified_items:
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assert item in self.multiworld.itempool
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def test_creates_as_many_item_as_non_event_locations(self):
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non_event_locations = [location for location in self.multiworld.get_locations(self.player) if
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not location.event]
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assert len(non_event_locations), len(self.multiworld.itempool)
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class TestGivenProgressiveBackpack(SVTestBase):
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options = {options.BackpackProgression.internal_name: options.BackpackProgression.option_progressive}
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def test_when_generate_world_then_two_progressive_backpack_are_added(self):
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assert self.multiworld.itempool.count(self.world.create_item("Progressive Backpack")) == 2
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def test_when_generate_world_then_backpack_locations_are_added(self):
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created_locations = {location.name for location in self.multiworld.get_locations(1)}
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assert all(location.name in created_locations for location in locations.locations_by_tag[LocationTags.BACKPACK])
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class TestRemixedMineRewards(SVTestBase):
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def test_when_generate_world_then_one_reward_is_added_per_chest(self):
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# assert self.world.create_item("Rusty Sword") in self.multiworld.itempool
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assert any(self.world.create_item(item) in self.multiworld.itempool
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for item in items_by_group[Group.MINES_FLOOR_10])
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assert any(self.world.create_item(item) in self.multiworld.itempool
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for item in items_by_group[Group.MINES_FLOOR_20])
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assert self.world.create_item("Slingshot") in self.multiworld.itempool
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assert any(self.world.create_item(item) in self.multiworld.itempool
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for item in items_by_group[Group.MINES_FLOOR_50])
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assert any(self.world.create_item(item) in self.multiworld.itempool
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for item in items_by_group[Group.MINES_FLOOR_60])
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assert self.world.create_item("Master Slingshot") in self.multiworld.itempool
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assert any(self.world.create_item(item) in self.multiworld.itempool
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for item in items_by_group[Group.MINES_FLOOR_80])
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assert any(self.world.create_item(item) in self.multiworld.itempool
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for item in items_by_group[Group.MINES_FLOOR_90])
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assert self.world.create_item("Stardrop") in self.multiworld.itempool
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assert any(self.world.create_item(item) in self.multiworld.itempool
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for item in items_by_group[Group.MINES_FLOOR_110])
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assert self.world.create_item("Skull Key") in self.multiworld.itempool
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# This test as 1 over 90,000 changes to fail... Sorry in advance
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def test_when_generate_world_then_rewards_are_not_all_vanilla(self):
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assert not all(self.world.create_item(item) in self.multiworld.itempool
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for item in
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["Leather Boots", "Steel Smallsword", "Tundra Boots", "Crystal Dagger", "Firewalker Boots",
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"Obsidian Edge", "Space Boots"])
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class TestProgressiveElevator(SVTestBase):
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options = {
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options.TheMinesElevatorsProgression.internal_name: options.TheMinesElevatorsProgression.option_progressive,
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options.ToolProgression.internal_name: options.ToolProgression.option_progressive,
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options.SkillProgression.internal_name: options.SkillProgression.option_progressive,
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}
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def test_given_access_to_floor_115_when_find_another_elevator_then_has_access_to_floor_120(self):
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self.collect([self.get_item_by_name("Progressive Pickaxe")] * 2)
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self.collect([self.get_item_by_name("Progressive Mine Elevator")] * 22)
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self.collect(self.multiworld.create_item("Bone Sword", self.player))
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self.collect([self.get_item_by_name("Combat Level")] * 4)
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self.collect(self.get_item_by_name("Adventurer's Guild"))
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assert not self.multiworld.get_region("The Mines - Floor 120", self.player).can_reach(self.multiworld.state)
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self.collect(self.get_item_by_name("Progressive Mine Elevator"))
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assert self.multiworld.get_region("The Mines - Floor 120", self.player).can_reach(self.multiworld.state)
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def test_given_access_to_floor_115_when_find_another_pickaxe_and_sword_then_has_access_to_floor_120(self):
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self.collect([self.get_item_by_name("Progressive Pickaxe")] * 2)
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self.collect([self.get_item_by_name("Progressive Mine Elevator")] * 22)
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self.collect(self.multiworld.create_item("Bone Sword", self.player))
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self.collect([self.get_item_by_name("Combat Level")] * 4)
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self.collect(self.get_item_by_name("Adventurer's Guild"))
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assert not self.multiworld.get_region("The Mines - Floor 120", self.player).can_reach(self.multiworld.state)
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self.collect(self.get_item_by_name("Progressive Pickaxe"))
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self.collect(self.multiworld.create_item("Steel Falchion", self.player))
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self.collect(self.get_item_by_name("Combat Level"))
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self.collect(self.get_item_by_name("Combat Level"))
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assert self.multiworld.get_region("The Mines - Floor 120", self.player).can_reach(self.multiworld.state)
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class TestLocationGeneration(SVTestBase):
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def test_all_location_created_are_in_location_table(self):
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for location in self.multiworld.get_locations(self.player):
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if not location.event:
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assert location.name in location_table
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class TestLocationAndItemCount(SVTestBase):
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options = {
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options.BackpackProgression.internal_name: options.BackpackProgression.option_vanilla,
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options.ToolProgression.internal_name: options.ToolProgression.option_vanilla,
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options.TheMinesElevatorsProgression.internal_name: options.TheMinesElevatorsProgression.option_vanilla,
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options.SkillProgression.internal_name: options.SkillProgression.option_vanilla,
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options.BuildingProgression.internal_name: options.BuildingProgression.option_vanilla,
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options.ArcadeMachineLocations.internal_name: options.ArcadeMachineLocations.option_disabled,
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options.HelpWantedLocations.internal_name: 0,
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options.NumberOfPlayerBuffs.internal_name: 12,
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}
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def test_minimal_location_maximal_items_still_valid(self):
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assert len(self.multiworld.get_locations()) >= len(self.multiworld.get_items())
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