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Stardew Valley: implement new game (#1455)
* Stardew Valley Archipelago implementation * fix breaking changes * - Added and Updated Documentation for the game * Removed fun * Remove entire idea of step, due to possible inconsistency with the main AP core * Commented out the desired steps, fix renaming after rebase * Fixed wording * tests now passes on 3.8 * run flake8 * remove dependency so apworld work again * remove dependency for real * - Fix Formatting in the Game Page - Removed disabled Option Descriptions for Entrance Randomizer - Improved Game Page's description of the Arcade Machine buffs - Trimmed down the text on the Options page for Arcade Machines, so that it is smaller * - Removed blankspace * remove player field * remove None check in options * document the scripts * fix pytest warning * use importlib.resources.files * fix * add version requirement to importlib_resources * remove __init__.py from data folder * increment data version * let the __init__.py for 3.9 * use sorted() instead of list() * replace frozenset from fish_data with tuples * remove dependency on pytest * - Add a bit of text to the guide to tell them about how to redeem some received items * - Added a comment about which mod version to use * change single quotes for double quotes * Minimum client version both ways * Changed version number to be more specific. The mod will handle deciding --------- Co-authored-by: Alex Gilbert <alexgilbert@yahoo.com>
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worlds/stardew_valley/test/__init__.py
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14
worlds/stardew_valley/test/__init__.py
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from typing import ClassVar
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from test.TestBase import WorldTestBase
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from .. import StardewValleyWorld
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class SVTestBase(WorldTestBase):
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game = "Stardew Valley"
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world: StardewValleyWorld
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player: ClassVar[int] = 1
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def world_setup(self, *args, **kwargs):
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super().world_setup(*args, **kwargs)
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self.world = self.multiworld.worlds[self.player]
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