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Lingo: Pre-compile datafile to improve loading time (#2829)
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@@ -1,12 +1,12 @@
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from enum import Enum
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from typing import Dict, List, NamedTuple, Optional, Set, Tuple, TYPE_CHECKING
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from .datatypes import Door, RoomAndDoor, RoomAndPanel
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from .items import ALL_ITEM_TABLE
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from .locations import ALL_LOCATION_TABLE, LocationClassification
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from .options import LocationChecks, ShuffleDoors, VictoryCondition
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from .static_logic import DOORS_BY_ROOM, Door, PAINTINGS, PAINTINGS_BY_ROOM, PAINTING_ENTRANCES, PAINTING_EXITS, \
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PANELS_BY_ROOM, PROGRESSION_BY_ROOM, REQUIRED_PAINTING_ROOMS, REQUIRED_PAINTING_WHEN_NO_DOORS_ROOMS, RoomAndDoor, \
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RoomAndPanel
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from .static_logic import DOORS_BY_ROOM, PAINTINGS, PAINTING_ENTRANCES, PAINTING_EXITS, \
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PANELS_BY_ROOM, PROGRESSION_BY_ROOM, REQUIRED_PAINTING_ROOMS, REQUIRED_PAINTING_WHEN_NO_DOORS_ROOMS
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if TYPE_CHECKING:
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from . import LingoWorld
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@@ -279,8 +279,9 @@ class LingoPlayerLogic:
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# When painting shuffle is off, most Starting Room paintings give color hallways access. The Wondrous's
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# painting does not, but it gives access to SHRINK and WELCOME BACK.
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for painting_obj in PAINTINGS_BY_ROOM["Starting Room"]:
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if not painting_obj.enter_only or painting_obj.required_door is None:
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for painting_obj in PAINTINGS.values():
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if not painting_obj.enter_only or painting_obj.required_door is None\
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or painting_obj.room != "Starting Room":
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continue
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# If painting shuffle is on, we only want to consider paintings that actually go somewhere.
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