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Add Meritous (#278)
This commit is contained in:
214
worlds/meritous/Items.py
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214
worlds/meritous/Items.py
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# Copyright (c) 2022 FelicitusNeko
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#
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# This software is released under the MIT License.
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# https://opensource.org/licenses/MIT
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import typing
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from BaseClasses import Item
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# pedestal_credit_text: str = "and the Unknown Item"
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# sickkid_credit_text: Optional[str] = None
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# magicshop_credit_text: Optional[str] = None
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# zora_credit_text: Optional[str] = None
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# fluteboy_credit_text: Optional[str] = None
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class MeritousLttPText(typing.NamedTuple):
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pedestal: typing.Optional[str]
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sickkid: typing.Optional[str]
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magicshop: typing.Optional[str]
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zora: typing.Optional[str]
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fluteboy: typing.Optional[str]
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LttPCreditsText = {
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"Nothing": MeritousLttPText("lack of presence",
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"Forgot to get you anything",
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"Thanks for the shroom, sucker",
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"Bucket o' Nothing for 9999.99",
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"I can't hear anything"),
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"Reflect Shield upgrade": MeritousLttPText("Protective Aura",
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"Safe under the covers",
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"Cast a magic circle",
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"Psionic aura for sale",
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"This tune makes you feel safe"),
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"Circuit Charge upgrade": MeritousLttPText("Psionic Charge",
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"This kid's so ready now",
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"Expand your mind",
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"Psionic energy for sale",
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"Synthwave? From a flute?"),
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"Circuit Refill upgrade": MeritousLttPText("Psionic Cleanse",
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"All rested up",
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"Shrooms for mental floss",
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"Psionic refreshment for sale",
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"Peaceful little tune"),
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"Map": MeritousLttPText("Twisted Chart",
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"Abstract artist kid",
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"Shrooms for pictograms",
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"Strange imagery for sale",
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"Just follow the rhythm"),
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"Shield Boost": MeritousLttPText("Heavy Aura",
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"Blanket fort kid",
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"Shrooms for protection",
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"Bigger circles for sale",
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"Don't touch the music man"),
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"Crystal Efficiency": MeritousLttPText("Expensive Trinket",
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"Investment kid",
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"Make your own crystals",
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"Invest in someone's future",
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"A rich melody"),
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"Circuit Booster": MeritousLttPText("Mental Focus",
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"Far-reaching kid",
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"I can see through time",
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"Finglonger for sale",
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"Can you please keep it down"),
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"Metabolism": MeritousLttPText("Energy Drink",
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"Zoom-Zoom kid",
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"Shrooms for Zooms",
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"Speed for sale",
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"How does he play so fast"),
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"Dodge Enhancer": MeritousLttPText("Insignificant Dot",
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"Evasive kid",
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"Still at large",
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"Take the money and run",
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"Gonna rock and go"),
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"Ethereal Monocle": MeritousLttPText("Weird Glass",
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"He can see you coming",
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"Okay now I'm seeing things",
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"Precognition for sale",
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"Like deja vu all over again"),
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"Crystal Gatherer": MeritousLttPText("Attractive Aura",
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"Magnetic kid",
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"I swear it attracts money",
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"Big magnet for sale",
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"Works for tips"),
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"Portable Compass": MeritousLttPText("Way Forward",
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"Forward-thinking kid",
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"Shrooms for Life Advice",
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"Moving Needle for sale",
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"Sing a tale of adventure"),
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"PSI Key 1": MeritousLttPText("Familiar Artifact",
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"Messenger kid",
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"The Black Market",
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"I've got something good",
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"An otherworldly tune"),
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"PSI Key 2": MeritousLttPText("Familiar Artifact",
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"Messenger kid",
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"The Black Market",
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"I've got something good",
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"An otherworldly tune"),
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"PSI Key 3": MeritousLttPText("Familiar Artifact",
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"Messenger kid",
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"The Black Market",
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"I've got something good",
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"An otherworldly tune"),
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"Cursed Seal": MeritousLttPText("Psionic Anomaly",
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"What's this doing here",
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"What's this doing here",
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"What's this doing here",
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"What's this doing here"),
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"Agate Knife": MeritousLttPText("Psionic Anomaly",
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"What's this doing here",
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"What's this doing here",
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"What's this doing here",
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"What's this doing here"),
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"Evolution Trap": MeritousLttPText("Awful Curse",
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"Dennis the Menace",
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"I can make it harder for 'em",
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"Pranks for sale",
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"This tune sucks, I'm angry now"),
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"Crystals x500": MeritousLttPText("Pile of Rocks",
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"Shiny collector kid",
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"A backroom exchange",
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"Currency conversion here",
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"Quarter-full tip jar"),
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"Crystals x1000": MeritousLttPText("Pile of Rocks",
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"Shiny collector kid",
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"A backroom exchange",
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"Currency conversion here",
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"Half-full tip jar"),
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"Crystals x2000": MeritousLttPText("Pile of Rocks",
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"Shiny collector kid",
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"A backroom exchange",
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"Currency conversion here",
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"This was a real good gig"),
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"Extra Life": MeritousLttPText("Lifesaver",
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"Sick kid feels alive again",
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"A life-saving concoction",
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"Second chance for sale",
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"A life-saving melody")
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}
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class MeritousItem(Item):
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game: str = "Meritous"
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def __init__(self, name, advancement, code, player):
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super(MeritousItem, self).__init__(name, advancement, code, player)
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if code is None:
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self.type = "Event"
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elif "Trap" in name:
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self.type = "Trap"
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self.trap = True
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elif "PSI Key" in name:
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self.type = "PSI Key"
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elif "upgrade" in name:
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self.type = "Enhancement"
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elif "Crystals x" in name:
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self.type = "Crystals"
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elif name == "Nothing":
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self.type = "Nothing"
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elif name == "Cursed Seal" or name == "Agate Knife":
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self.type = name
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elif name == "Extra Life":
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self.type = "Other"
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else:
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self.type = "Artifact"
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self.never_exclude = True
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if name in LttPCreditsText:
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lttp = LttPCreditsText[name]
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self.pedestal_credit_text = f"and the {lttp.pedestal}"
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self.sickkid_credit_text = lttp.sickkid
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self.magicshop_credit_text = lttp.magicshop
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self.zora_credit_text = lttp.zora
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self.fluteboy_credit_text = lttp.fluteboy
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offset = 593_000
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item_table = {
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"Nothing": offset + 0,
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"Reflect Shield upgrade": offset + 1,
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"Circuit Charge upgrade": offset + 2,
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"Circuit Refill upgrade": offset + 3,
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"Map": offset + 4,
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"Shield Boost": offset + 5,
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"Crystal Efficiency": offset + 6,
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"Circuit Booster": offset + 7,
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"Metabolism": offset + 8,
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"Dodge Enhancer": offset + 9,
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"Ethereal Monocle": offset + 10,
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"Crystal Gatherer": offset + 11,
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"Portable Compass": offset + 12,
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"PSI Key 1": offset + 13,
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"PSI Key 2": offset + 14,
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"PSI Key 3": offset + 15,
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"Cursed Seal": offset + 16,
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"Agate Knife": offset + 17,
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"Evolution Trap": offset + 18,
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"Crystals x500": offset + 19,
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"Crystals x1000": offset + 20,
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"Crystals x2000": offset + 21,
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"Extra Life": offset + 22
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}
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item_groups = {
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"PSI Keys": [f"PSI Key {x}" for x in range(1, 4)],
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"Upgrades": ["Reflect Shield upgrade", "Circuit Charge upgrade", "Circuit Refill upgrade"],
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"Artifacts": ["Map", "Shield Boost", "Crystal Efficiency", "Circuit Booster",
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"Metabolism", "Dodge Enhancer", "Ethereal Monocle", "Crystal Gatherer",
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"Portable Compass"],
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"Crystals": ["Crystals x500", "Crystals x1000", "Crystals x2000"]
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}
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53
worlds/meritous/Locations.py
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53
worlds/meritous/Locations.py
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# Copyright (c) 2022 FelicitusNeko
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#
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# This software is released under the MIT License.
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# https://opensource.org/licenses/MIT
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from BaseClasses import Location
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class MeritousLocation(Location):
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game: str = "Meritous"
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def __init__(self, player: int, name: str = '', address: int = None, parent=None):
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super(MeritousLocation, self).__init__(player, name, address, parent)
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if "Wervyn Anixil" in name or "Defeat" in name:
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self.event = True
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offset = 593_000
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alpha_store = {
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f"Alpha Cache {i + 1}": offset + i for i in range(0, 24)
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}
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beta_store = {
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f"Beta Cache {i + 1}": offset + i + 24 for i in range(0, 24)
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}
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gamma_store = {
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f"Gamma Cache {i + 1}": offset + i + 48 for i in range(0, 24)
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}
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chest_store = {
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f"Reward Chest {i + 1}": offset + i + 72 for i in range(0, 24)
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}
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special_store = {
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"PSI Key Storage 1": offset + 96,
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"PSI Key Storage 2": offset + 97,
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"PSI Key Storage 3": offset + 98,
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"Meridian": offset + 99,
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"Ataraxia": offset + 100,
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"Merodach": offset + 101,
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"Place of Power": offset + 102,
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"The Last Place You'll Look": offset + 103
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}
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location_table = {
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**alpha_store,
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**beta_store,
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**gamma_store,
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**chest_store,
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**special_store
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}
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60
worlds/meritous/Options.py
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60
worlds/meritous/Options.py
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# Copyright (c) 2022 FelicitusNeko
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#
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# This software is released under the MIT License.
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# https://opensource.org/licenses/MIT
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import typing
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from Options import Option, DeathLink, Toggle, DefaultOnToggle, Choice
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cost_scales = {
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0: [80, 5, 4],
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1: [60, 5, 3],
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2: [50, 4, 3]
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}
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class Goal(Choice):
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"""Which goal must be achieved to trigger completion."""
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display_name = "Goal"
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option_return_the_cursed_seal = 0
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option_any_ending = 1
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option_true_ending = 2
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alias_normal_ending = 1
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alias_agate_knife = 2
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default = 0
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class IncludePSIKeys(DefaultOnToggle):
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"""Whether PSI Keys should be included in the multiworld pool. If not, they will be in their vanilla locations."""
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display_name = "Include PSI Keys"
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class IncludeEvolutionTraps(Toggle):
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"""
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Whether evolution traps should be included in the multiworld pool.
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If not, they will be activated by bosses, as in vanilla.
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"""
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display_name = "Include Evolution Traps"
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class ItemCacheCost(Choice):
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"""
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Determines how the cost for Alpha, Beta, and Gamma caches will scale.
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Vanilla has a total cost of about 1B crystals on Normal difficulty;
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Reduced has about 750M; and Heavily Reduced has about 600M.
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"""
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display_name = "Item cache cost scaling"
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option_vanilla = 0
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option_reduced = 1
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option_heavily_reduced = 2
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default = 0
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meritous_options: typing.Dict[str, type(Option)] = {
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"goal": Goal,
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"include_psi_keys": IncludePSIKeys,
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"include_evolution_traps": IncludeEvolutionTraps,
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"item_cache_cost": ItemCacheCost,
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"death_link": DeathLink
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}
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107
worlds/meritous/Regions.py
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107
worlds/meritous/Regions.py
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# Copyright (c) 2022 FelicitusNeko
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#
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# This software is released under the MIT License.
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# https://opensource.org/licenses/MIT
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from BaseClasses import MultiWorld, Region, Entrance, RegionType
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from .Locations import MeritousLocation, location_table
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meritous_regions = ["Meridian", "Ataraxia", "Merodach", "Endgame"]
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def _generate_entrances(player: int, entrance_list: [str], parent: Region):
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return [Entrance(player, entrance, parent) for entrance in entrance_list]
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def create_regions(world: MultiWorld, player: int):
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regions = ["First", "Second", "Third", "Last"]
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bosses = ["Meridian", "Ataraxia", "Merodach"]
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for x, name in enumerate(regions):
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fullname = f"{name} Quarter"
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insidename = fullname
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if x == 0:
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insidename = "Menu"
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region = Region(insidename, RegionType.Generic, fullname, player, world)
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for store in ["Alpha Cache", "Beta Cache", "Gamma Cache", "Reward Chest"]:
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for y in range(1, 7):
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loc_name = f"{store} {(x * 6) + y}"
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region.locations += [MeritousLocation(player, loc_name, location_table[loc_name], region)]
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if x < 3:
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storage_loc = f"PSI Key Storage {x + 1}"
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region.locations += [MeritousLocation(player, storage_loc, location_table[storage_loc], region)]
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region.exits += _generate_entrances(player, [f"To {bosses[x]}"], region)
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else:
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locations_end_game = ["Place of Power", "The Last Place You'll Look"]
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region.locations += [
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MeritousLocation(player, loc_name, location_table[loc_name], region)
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for loc_name in locations_end_game]
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region.exits += _generate_entrances(player, ["Back to the entrance",
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"Back to the entrance with the Knife"],
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region)
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world.regions += [region]
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for x, boss in enumerate(bosses):
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boss_region = Region(boss, RegionType.Generic, boss, player, world)
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boss_region.locations += [
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MeritousLocation(player, boss, location_table[boss], boss_region),
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MeritousLocation(player, f"{boss} Defeat", None, boss_region)
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]
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boss_region.exits = _generate_entrances(player, [f"To {regions[x + 1]} Quarter"], boss_region)
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world.regions.append(boss_region)
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region_final_boss = Region(
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"Final Boss", RegionType.Generic, "Final Boss", player, world)
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region_final_boss.locations = [MeritousLocation(
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player, "Wervyn Anixil", None, region_final_boss)]
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world.regions.append(region_final_boss)
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region_tfb = Region("True Final Boss", RegionType.Generic,
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"True Final Boss", player, world)
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region_tfb.locations = [MeritousLocation(
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player, "Wervyn Anixil?", None, region_tfb)]
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world.regions.append(region_tfb)
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entrance_map = {
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"To Meridian": {
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"to": "Meridian",
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"rule": lambda state: state.has_group("PSI Keys", player, 1)
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},
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"To Second Quarter": {
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"to": "Second Quarter",
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"rule": lambda state: state.has("Meridian Defeated", player)
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},
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"To Ataraxia": {
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"to": "Ataraxia",
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"rule": lambda state: state.has_group("PSI Keys", player, 2)
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},
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"To Third Quarter": {
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"to": "Third Quarter",
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"rule": lambda state: state.has("Ataraxia Defeated", player)
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},
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"To Merodach": {
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"to": "Merodach",
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"rule": lambda state: state.has_group("PSI Keys", player, 3)
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},
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"To Last Quarter": {
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"to": "Last Quarter",
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"rule": lambda state: state.has("Merodach Defeated", player)
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},
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"Back to the entrance": {
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"to": "Final Boss",
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"rule": lambda state: state.has("Cursed Seal", player)
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},
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"Back to the entrance with the Knife": {
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"to": "True Final Boss",
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"rule": lambda state: state.has_all(["Cursed Seal", "Agate Knife"], player)
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}
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}
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for entrance in entrance_map:
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connection_data = entrance_map[entrance]
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connection = world.get_entrance(entrance, player)
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connection.access_rule = connection_data["rule"]
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connection.connect(world.get_region(connection_data["to"], player))
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22
worlds/meritous/Rules.py
Normal file
22
worlds/meritous/Rules.py
Normal file
@@ -0,0 +1,22 @@
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# Copyright (c) 2022 FelicitusNeko
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#
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# This software is released under the MIT License.
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||||
# https://opensource.org/licenses/MIT
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from ..generic.Rules import forbid_item, exclusion_rules
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def set_rules(world, player):
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# Prevent PSI keys from showing up in any boss' room
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# This is to prevent softlock from ending up having to fight a boss in the wrong boss room
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for boss in ["Meridian", "Ataraxia", "Merodach"]:
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for key in range(1, 4):
|
||||
forbid_item(world.get_location(boss, player), f"PSI Key {key}", player)
|
||||
|
||||
# Prevent progression from showing up in last six checks per store
|
||||
# This is to prevent softlock from high prices or low chest drop
|
||||
default_exclude_locations = set()
|
||||
for store in ["Alpha Cache", "Beta Cache", "Gamma Cache", "Reward Chest"]:
|
||||
for check_number in range(19, 25):
|
||||
default_exclude_locations.add(f"{store} {check_number}")
|
||||
exclusion_rules(world, player, default_exclude_locations)
|
||||
162
worlds/meritous/__init__.py
Normal file
162
worlds/meritous/__init__.py
Normal file
@@ -0,0 +1,162 @@
|
||||
# Copyright (c) 2022 FelicitusNeko
|
||||
#
|
||||
# This software is released under the MIT License.
|
||||
# https://opensource.org/licenses/MIT
|
||||
|
||||
from BaseClasses import Item, MultiWorld
|
||||
from Fill import fill_restrictive
|
||||
from .Items import item_table, item_groups, MeritousItem
|
||||
from .Locations import location_table, MeritousLocation
|
||||
from .Options import meritous_options, cost_scales
|
||||
from .Regions import create_regions
|
||||
from .Rules import set_rules
|
||||
from ..AutoWorld import World
|
||||
|
||||
client_version = 1
|
||||
|
||||
|
||||
class MeritousWorld(World):
|
||||
"""
|
||||
Meritous Gaiden is a procedurally generated bullet-hell dungeon crawl game.
|
||||
Five generations after the Orcus Dome incident, strange experiments conducted in a new
|
||||
structure on the moon are tearing at the very fabric of reality...
|
||||
"""
|
||||
|
||||
game: str = "Meritous"
|
||||
topology_present: False
|
||||
|
||||
item_name_to_id = item_table
|
||||
location_name_to_id = location_table
|
||||
item_name_groups = item_groups
|
||||
|
||||
data_version = 2
|
||||
forced_auto_forfeit = False
|
||||
|
||||
options = meritous_options
|
||||
|
||||
def __init__(self, world: MultiWorld, player: int):
|
||||
super(MeritousWorld, self).__init__(world, player)
|
||||
self.goal = 0
|
||||
self.include_evolution_traps = False
|
||||
self.include_psi_keys = False
|
||||
self.item_cache_cost = 0
|
||||
self.death_link = False
|
||||
|
||||
@staticmethod
|
||||
def _is_progression(name):
|
||||
return "PSI Key" in name or name in ["Cursed Seal", "Agate Knife"]
|
||||
|
||||
def create_item(self, name: str) -> Item:
|
||||
return MeritousItem(name, self._is_progression(
|
||||
name), item_table[name], self.player)
|
||||
|
||||
def create_event(self, event: str):
|
||||
event = MeritousItem(event, True, None, self.player)
|
||||
event.type = "Victory"
|
||||
return event
|
||||
|
||||
def _create_item_in_quantities(self, name: str, qty: int) -> [Item]:
|
||||
return [self.create_item(name) for _ in range(0, qty)]
|
||||
|
||||
def _make_crystals(self, qty: int) -> [MeritousItem]:
|
||||
crystal_pool = []
|
||||
|
||||
for _ in range(0, qty):
|
||||
rand_crystals = self.world.random.randrange(0, 32)
|
||||
if rand_crystals < 16:
|
||||
crystal_pool += [self.create_item("Crystals x500")]
|
||||
elif rand_crystals < 28:
|
||||
crystal_pool += [self.create_item("Crystals x1000")]
|
||||
else:
|
||||
crystal_pool += [self.create_item("Crystals x2000")]
|
||||
|
||||
return crystal_pool
|
||||
|
||||
def generate_early(self):
|
||||
self.goal = self.world.goal[self.player].value
|
||||
self.include_evolution_traps = self.world.include_evolution_traps[self.player].value
|
||||
self.include_psi_keys = self.world.include_psi_keys[self.player].value
|
||||
self.item_cache_cost = self.world.item_cache_cost[self.player].value
|
||||
self.death_link = self.world.death_link[self.player].value
|
||||
|
||||
def create_regions(self):
|
||||
create_regions(self.world, self.player)
|
||||
|
||||
def create_items(self):
|
||||
frequencies = [0, # Nothing [0]
|
||||
25, 23, 22, # PSI Enhancements [1-3]
|
||||
1, 1, 1, 1, 1, 1, 1, 1, 1, # Artifacts [4-12]
|
||||
1, 1, 1, # PSI Keys [13-15]
|
||||
0, 0, # Seal & Knife [16-17]
|
||||
3] # Traps [18]
|
||||
location_count = len(location_table) - 2
|
||||
item_pool = []
|
||||
|
||||
if not self.include_psi_keys:
|
||||
location_count -= 3
|
||||
for i in range(3):
|
||||
frequencies[i - 6] = 0
|
||||
|
||||
if not self.include_evolution_traps:
|
||||
frequencies[-1] = 0
|
||||
location_count -= 3
|
||||
|
||||
for i, name in enumerate(item_table):
|
||||
if i < len(frequencies):
|
||||
item_pool += self._create_item_in_quantities(
|
||||
name, frequencies[i])
|
||||
|
||||
if len(item_pool) < location_count:
|
||||
item_pool += self._make_crystals(location_count - len(item_pool))
|
||||
|
||||
self.world.itempool += item_pool
|
||||
|
||||
def set_rules(self):
|
||||
set_rules(self.world, self.player)
|
||||
|
||||
def generate_basic(self):
|
||||
self.world.get_location("Place of Power", self.player).place_locked_item(
|
||||
self.create_item("Cursed Seal"))
|
||||
self.world.get_location("The Last Place You'll Look", self.player).place_locked_item(
|
||||
self.create_item("Agate Knife"))
|
||||
self.world.get_location("Wervyn Anixil", self.player).place_locked_item(
|
||||
self.create_event("Victory"))
|
||||
self.world.get_location("Wervyn Anixil?", self.player).place_locked_item(
|
||||
self.create_event("Full Victory"))
|
||||
for boss in ["Meridian", "Ataraxia", "Merodach"]:
|
||||
self.world.get_location(f"{boss} Defeat", self.player).place_locked_item(
|
||||
self.create_event(f"{boss} Defeated"))
|
||||
|
||||
if not self.include_psi_keys:
|
||||
psi_keys = []
|
||||
psi_key_storage = []
|
||||
for i in range(0, 3):
|
||||
psi_keys += [self.create_item(f"PSI Key {i + 1}")]
|
||||
psi_key_storage += [self.world.get_location(
|
||||
f"PSI Key Storage {i + 1}", self.player)]
|
||||
|
||||
fill_restrictive(self.world, self.world.get_all_state(
|
||||
False), psi_key_storage, psi_keys)
|
||||
|
||||
if not self.include_evolution_traps:
|
||||
for boss in ["Meridian", "Ataraxia", "Merodach"]:
|
||||
self.world.get_location(boss, self.player).place_locked_item(
|
||||
self.create_item("Evolution Trap"))
|
||||
|
||||
if self.goal == 0:
|
||||
self.world.completion_condition[self.player] = lambda state: state.has_any(
|
||||
["Victory", "Full Victory"], self.player)
|
||||
else:
|
||||
self.world.completion_condition[self.player] = lambda state: state.has(
|
||||
"Full Victory", self.player)
|
||||
|
||||
def get_required_client_version(self) -> tuple:
|
||||
# NOTE: Remember to change this before this game goes live
|
||||
return max((0, 2, 4), super(MeritousWorld, self).get_required_client_version())
|
||||
|
||||
def fill_slot_data(self) -> dict:
|
||||
return {
|
||||
"goal": self.goal,
|
||||
"cost_scale": cost_scales[self.item_cache_cost],
|
||||
"death_link": self.death_link
|
||||
}
|
||||
Reference in New Issue
Block a user