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Made Progressive Vacuum disabled by default due to not implemented functionality yet.
Also, changed a couple for loops in Regions
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@@ -4,7 +4,7 @@ from Options import FreeText, NumericOption, Toggle, DefaultOnToggle, Choice, Te
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PerGameCommonOptions
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class ProgressiveVacuum(DefaultOnToggle):
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class ProgressiveVacuum(Toggle):
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"""
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Determines whether you get access to main areas progressively
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@@ -36,6 +36,7 @@ class Missionsanity(Choice):
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# option_who_forest = 1
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# option_who_dump = 2
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# option_who_lake = 3
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# default = 0
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# display_name = "Starting Area"
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# class Supadow(Toggle):
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