Timespinner: Fix Connection Logic from Maw Cave Entrance to Maw (#4831)

Co-authored-by: sgrunt <sgrunt1987@gmail.com>
This commit is contained in:
sgrunt
2025-05-28 18:40:24 -06:00
committed by GitHub
parent 6ebd60feaa
commit b0f41c0360
2 changed files with 6 additions and 6 deletions

View File

@@ -141,7 +141,7 @@ def create_regions_and_locations(world: MultiWorld, player: int, options: Timesp
connect(world, player, 'Lower Lake Serene', 'Left Side forest Caves')
connect(world, player, 'Lower Lake Serene', 'Caves of Banishment (upper)', lambda state: flooded.flood_lake_serene or logic.has_doublejump(state))
connect(world, player, 'Caves of Banishment (upper)', 'Lower Lake Serene', lambda state: not flooded.flood_lake_serene or state.has('Water Mask', player))
connect(world, player, 'Caves of Banishment (upper)', 'Caves of Banishment (Maw)', lambda state: logic.has_doublejump(state) or state.has_any({'Gas Mask', 'Talaria Attachment'}, player) or logic.has_teleport(state))
connect(world, player, 'Caves of Banishment (upper)', 'Caves of Banishment (Maw)', lambda state: not flooded.flood_maw or state.has('Water Mask', player))
connect(world, player, 'Caves of Banishment (upper)', 'Space time continuum', logic.has_teleport)
connect(world, player, 'Caves of Banishment (Maw)', 'Caves of Banishment (upper)', lambda state: logic.has_doublejump(state) if not flooded.flood_maw else state.has('Water Mask', player))
connect(world, player, 'Caves of Banishment (Maw)', 'Caves of Banishment (Sirens)', lambda state: state.has_any({'Gas Mask', 'Talaria Attachment'}, player) )