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Partial implementation of many V31 features
Partial support for Progressive bow - Still needs to be added to item pool - Silver hint handling remains TBD even for VT Added weapons selection. - Vanilla needs to be implemented - Assured needs to be implemented - Inverted swordless is almost certainly messed up. - Swordless standard mode will likely softlock - Random weapon standard mode is currently treated as uncle assured Deleted removed difficulties - Remaining difficulties still need to be adjusted Added locked property to locations: - This is used for preplaced items etc so that multiworld balancing knows they cannot be moved. Made a few of the difficulty changes from V31, but not all. Added required text changes to handle crystals requirements - More changes will likely me made in future - Currently there is is no way to tell ganon requirement in Inverted mode
This commit is contained in:
12
Bosses.py
12
Bosses.py
@@ -72,18 +72,18 @@ def KholdstareDefeatRule(state, player):
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state.has('Fire Rod', player) or
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(
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state.has('Bombos', player) and
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# FIXME: the following only actually works for the vanilla location for swordless mode
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(state.has_sword(player) or state.world.mode == 'swordless')
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# FIXME: the following only actually works for the vanilla location for swordless
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(state.has_sword(player) or state.world.swords == 'swordless')
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)
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) and
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(
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state.has_blunt_weapon(player) or
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(state.has('Fire Rod', player) and state.can_extend_magic(player, 20)) or
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# FIXME: this actually only works for the vanilla location for swordless mode
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# FIXME: this actually only works for the vanilla location for swordless
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(
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state.has('Fire Rod', player) and
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state.has('Bombos', player) and
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state.world.mode == 'swordless' and
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state.world.swords == 'swordless' and
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state.can_extend_magic(player, 16)
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)
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)
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@@ -116,7 +116,7 @@ boss_table = {
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}
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def can_place_boss(world, boss, dungeon_name, level=None):
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if world.mode in ['swordless'] and boss == 'Kholdstare' and dungeon_name != 'Ice Palace':
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if world.swords in ['swordless'] and boss == 'Kholdstare' and dungeon_name != 'Ice Palace':
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return False
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if dungeon_name == 'Ganons Tower' and level == 'top':
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@@ -161,7 +161,7 @@ def place_bosses(world, player):
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if world.boss_shuffle in ["basic", "normal"]:
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# temporary hack for swordless kholdstare:
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if world.mode == 'swordless':
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if world.swords == 'swordless':
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world.get_dungeon('Ice Palace', player).boss = BossFactory('Kholdstare', player)
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logging.getLogger('').debug('Placing boss Kholdstare at Ice Palace')
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boss_locations.remove(['Ice Palace', None])
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