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Partial implementation of many V31 features
Partial support for Progressive bow - Still needs to be added to item pool - Silver hint handling remains TBD even for VT Added weapons selection. - Vanilla needs to be implemented - Assured needs to be implemented - Inverted swordless is almost certainly messed up. - Swordless standard mode will likely softlock - Random weapon standard mode is currently treated as uncle assured Deleted removed difficulties - Remaining difficulties still need to be adjusted Added locked property to locations: - This is used for preplaced items etc so that multiworld balancing knows they cannot be moved. Made a few of the difficulty changes from V31, but not all. Added required text changes to handle crystals requirements - More changes will likely me made in future - Currently there is is no way to tell ganon requirement in Inverted mode
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5
Fill.py
5
Fill.py
@@ -374,6 +374,9 @@ def balance_multiworld_progression(world):
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reducing_state.sweep_for_events(locations=locations_to_test)
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if testing.locked:
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continue
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if world.has_beaten_game(balancing_state):
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if not world.has_beaten_game(reducing_state):
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items_to_replace.append(testing)
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@@ -383,7 +386,7 @@ def balance_multiworld_progression(world):
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items_to_replace.append(testing)
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replaced_items = False
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locations_for_replacing = [l for l in checked_locations if not l.event]
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locations_for_replacing = [l for l in checked_locations if not l.event and not l.locked]
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while locations_for_replacing and items_to_replace:
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new_location = locations_for_replacing.pop()
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old_location = items_to_replace.pop()
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