Partial implementation of many V31 features

Partial support for Progressive bow
  - Still needs to be added to item pool
  - Silver hint handling remains TBD even for VT

Added weapons selection.
  - Vanilla needs to be implemented
  - Assured needs to be implemented
  - Inverted swordless is almost certainly messed up.
  - Swordless standard mode will likely softlock
  - Random weapon standard mode is currently treated as uncle assured

Deleted removed difficulties
  - Remaining difficulties still need to be adjusted

Added locked property to locations:
  - This is used for preplaced items etc so that multiworld balancing
    knows they cannot be moved.

Made a few of the difficulty changes from V31, but not all.

Added required text changes to handle crystals requirements
  - More changes will likely me made in future
  - Currently there is is no way to tell ganon requirement in
    Inverted mode
This commit is contained in:
Kevin Cathcart
2019-08-04 12:32:35 -04:00
parent d4f1bb7091
commit b0f4fa8cec
15 changed files with 143 additions and 208 deletions

View File

@@ -95,12 +95,6 @@ This is only noticeably different if the the Ganon shuffle option is enabled.
## Game Difficulty
### Easy
This setting doubles the number of swords, shields, armors, bottles, and silver arrows in the item pool.
This setting will also triple the number of Lamps available, and all will be obtainable before dark rooms.
Within dungeons, the number of items found will be displayed on screen if there is no timer.
### Normal
This is the default setting that has an item pool most similar to the original
@@ -118,11 +112,6 @@ the player from having fairies in bottles.
This setting is a more extreme version of the Hard setting. Potions are further nerfed, the item
pool is less helpful, and the player can find no armor, only a Master Sword, and only a single bottle.
### Insane
This setting is a modest step up from Expert. The main difference is that the player will never find any
additional health.
## Timer Setting
### None
@@ -358,7 +347,7 @@ Select the game mode. (default: open)
Select the game completion goal. (default: ganon)
```
--difficulty [{easy,normal,hard,expert,insane}]
--difficulty [{normal,hard,expert}]
```
Select the game difficulty. Affects available itempool. (default: normal)