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Partial implementation of many V31 features
Partial support for Progressive bow
- Still needs to be added to item pool
- Silver hint handling remains TBD even for VT
Added weapons selection.
- Vanilla needs to be implemented
- Assured needs to be implemented
- Inverted swordless is almost certainly messed up.
- Swordless standard mode will likely softlock
- Random weapon standard mode is currently treated as uncle assured
Deleted removed difficulties
- Remaining difficulties still need to be adjusted
Added locked property to locations:
- This is used for preplaced items etc so that multiworld balancing
knows they cannot be moved.
Made a few of the difficulty changes from V31, but not all.
Added required text changes to handle crystals requirements
- More changes will likely me made in future
- Currently there is is no way to tell ganon requirement in
Inverted mode
This commit is contained in:
13
README.md
13
README.md
@@ -95,12 +95,6 @@ This is only noticeably different if the the Ganon shuffle option is enabled.
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## Game Difficulty
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### Easy
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This setting doubles the number of swords, shields, armors, bottles, and silver arrows in the item pool.
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This setting will also triple the number of Lamps available, and all will be obtainable before dark rooms.
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Within dungeons, the number of items found will be displayed on screen if there is no timer.
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### Normal
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This is the default setting that has an item pool most similar to the original
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@@ -118,11 +112,6 @@ the player from having fairies in bottles.
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This setting is a more extreme version of the Hard setting. Potions are further nerfed, the item
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pool is less helpful, and the player can find no armor, only a Master Sword, and only a single bottle.
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### Insane
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This setting is a modest step up from Expert. The main difference is that the player will never find any
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additional health.
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## Timer Setting
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### None
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@@ -358,7 +347,7 @@ Select the game mode. (default: open)
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Select the game completion goal. (default: ganon)
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```
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--difficulty [{easy,normal,hard,expert,insane}]
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--difficulty [{normal,hard,expert}]
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```
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Select the game difficulty. Affects available itempool. (default: normal)
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