Partial implementation of many V31 features

Partial support for Progressive bow
  - Still needs to be added to item pool
  - Silver hint handling remains TBD even for VT

Added weapons selection.
  - Vanilla needs to be implemented
  - Assured needs to be implemented
  - Inverted swordless is almost certainly messed up.
  - Swordless standard mode will likely softlock
  - Random weapon standard mode is currently treated as uncle assured

Deleted removed difficulties
  - Remaining difficulties still need to be adjusted

Added locked property to locations:
  - This is used for preplaced items etc so that multiworld balancing
    knows they cannot be moved.

Made a few of the difficulty changes from V31, but not all.

Added required text changes to handle crystals requirements
  - More changes will likely me made in future
  - Currently there is is no way to tell ganon requirement in
    Inverted mode
This commit is contained in:
Kevin Cathcart
2019-08-04 12:32:35 -04:00
parent d4f1bb7091
commit b0f4fa8cec
15 changed files with 143 additions and 208 deletions

75
Rom.py
View File

@@ -549,7 +549,7 @@ def patch_rom(world, player, rom):
rom.write_byte(0x51DE, 0x00)
# set open mode:
if world.mode in ['open', 'swordless', 'inverted']:
if world.mode in ['open', 'inverted']:
rom.write_byte(0x180032, 0x01) # open mode
# disable sword sprite from uncle
@@ -587,7 +587,7 @@ def patch_rom(world, player, rom):
# potion magic restore amount
rom.write_byte(0x180085, 0x40) # Half Magic
#Cape magic cost
rom.write_bytes(0x3ADA7, [0x02, 0x02, 0x02])
rom.write_bytes(0x3ADA7, [0x02, 0x04, 0x08])
# Byrna Invulnerability: off
rom.write_byte(0x18004F, 0x00)
#Disable catching fairies
@@ -603,31 +603,11 @@ def patch_rom(world, player, rom):
# Powdered Fairies Prize
rom.write_byte(0x36DD0, 0xD8) # One Heart
# potion heal amount
rom.write_byte(0x180084, 0x08) # One Heart
rom.write_byte(0x180084, 0x20) # 4 Hearts
# potion magic restore amount
rom.write_byte(0x180085, 0x20) # Quarter Magic
#Cape magic cost
rom.write_bytes(0x3ADA7, [0x01, 0x01, 0x01])
# Byrna Invulnerability: off
rom.write_byte(0x18004F, 0x00)
#Disable catching fairies
rom.write_byte(0x34FD6, 0x80)
overflow_replacement = GREEN_TWENTY_RUPEES
# Rupoor negative value
rom.write_int16(0x180036, world.rupoor_cost)
# Set stun items
rom.write_byte(0x180180, 0x00) # Nothing
# Make silver arrows only usable against Ganon
rom.write_byte(0x180181, 0x01)
elif world.difficulty == 'insane':
# Powdered Fairies Prize
rom.write_byte(0x36DD0, 0x79) # Bees
# potion heal amount
rom.write_byte(0x180084, 0x00) # No healing
# potion magic restore amount
rom.write_byte(0x180085, 0x00) # No healing
#Cape magic cost
rom.write_bytes(0x3ADA7, [0x01, 0x01, 0x01])
rom.write_bytes(0x3ADA7, [0x02, 0x04, 0x08])
# Byrna Invulnerability: off
rom.write_byte(0x18004F, 0x00)
#Disable catching fairies
@@ -664,12 +644,7 @@ def patch_rom(world, player, rom):
else:
overflow_replacement = GREEN_TWENTY_RUPEES
if world.difficulty in ['easy']:
rom.write_byte(0x180182, 0x03) # auto equip silvers on pickup and at ganon
elif world.retro and world.difficulty in ['hard', 'expert', 'insane']: #FIXME: this is temporary for v29 baserom (perhaps no so temporary?)
rom.write_byte(0x180182, 0x03) # auto equip silvers on pickup and at ganon
else:
rom.write_byte(0x180182, 0x01) # auto equip silvers on pickup
rom.write_byte(0x180182, 0x01) # auto equip silvers on pickup
#Byrna residual magic cost
rom.write_bytes(0x45C42, [0x04, 0x02, 0x01])
@@ -709,7 +684,7 @@ def patch_rom(world, player, rom):
random.shuffle(packs)
prizes[:56] = [drop for pack in packs for drop in pack]
if world.difficulty in ['hard', 'expert', 'insane']:
if world.difficulty in ['hard', 'expert']:
prize_replacements = {0xE0: 0xDF, # Fairy -> heart
0xE3: 0xD8} # Big magic -> small magic
prizes = [prize_replacements.get(prize, prize) for prize in prizes]
@@ -753,26 +728,16 @@ def patch_rom(world, player, rom):
rom.write_byte(address, prize)
# Fill in item substitutions table
if world.difficulty in ['easy']:
rom.write_bytes(0x184000, [
# original_item, limit, replacement_item, filler
0x12, 0x01, 0x35, 0xFF, # lamp -> 5 rupees
0x58, 0x01, 0x43, 0xFF, # silver arrows -> 1 arrow
0x51, 0x06, 0x52, 0xFF, # 6 +5 bomb upgrades -> +10 bomb upgrade
0x53, 0x06, 0x54, 0xFF, # 6 +5 arrow upgrades -> +10 arrow upgrade
0xFF, 0xFF, 0xFF, 0xFF, # end of table sentinel
])
else:
rom.write_bytes(0x184000, [
# original_item, limit, replacement_item, filler
0x12, 0x01, 0x35, 0xFF, # lamp -> 5 rupees
0x51, 0x06, 0x52, 0xFF, # 6 +5 bomb upgrades -> +10 bomb upgrade
0x53, 0x06, 0x54, 0xFF, # 6 +5 arrow upgrades -> +10 arrow upgrade
0xFF, 0xFF, 0xFF, 0xFF, # end of table sentinel
])
rom.write_bytes(0x184000, [
# original_item, limit, replacement_item, filler
0x12, 0x01, 0x35, 0xFF, # lamp -> 5 rupees
0x51, 0x06, 0x52, 0xFF, # 6 +5 bomb upgrades -> +10 bomb upgrade
0x53, 0x06, 0x54, 0xFF, # 6 +5 arrow upgrades -> +10 arrow upgrade
0xFF, 0xFF, 0xFF, 0xFF, # end of table sentinel
])
# set Fountain bottle exchange items
if world.difficulty in ['hard', 'expert', 'insane']:
if world.difficulty in ['hard', 'expert']:
rom.write_byte(0x348FF, [0x16, 0x2B, 0x2C, 0x2D, 0x3C, 0x48][random.randint(0, 5)])
rom.write_byte(0x3493B, [0x16, 0x2B, 0x2C, 0x2D, 0x3C, 0x48][random.randint(0, 5)])
else:
@@ -837,9 +802,7 @@ def patch_rom(world, player, rom):
rom.write_int32(0x180200, -100 * 60 * 60 * 60) # red clock adjustment time (in frames, sint32)
rom.write_int32(0x180204, 2 * 60 * 60) # blue clock adjustment time (in frames, sint32)
rom.write_int32(0x180208, 4 * 60 * 60) # green clock adjustment time (in frames, sint32)
if world.difficulty == 'easy':
rom.write_int32(0x18020C, (20 + ERtimeincrease) * 60 * 60) # starting time (in frames, sint32)
elif world.difficulty == 'normal':
if world.difficulty == 'normal':
rom.write_int32(0x18020C, (10 + ERtimeincrease) * 60 * 60) # starting time (in frames, sint32)
else:
rom.write_int32(0x18020C, int((5 + ERtimeincrease / 2) * 60 * 60)) # starting time (in frames, sint32)
@@ -866,7 +829,7 @@ def patch_rom(world, player, rom):
rom.write_byte(0x180211, 0x06) #Game type, we set the Entrance and item randomization flags
# assorted fixes
rom.write_byte(0x1800A2, 0x01) # remain in real dark world when dying in dark word dungion before killing aga1
rom.write_byte(0x1800A2, 0x01) # remain in real dark world when dying in dark world dungeon before killing aga1
rom.write_byte(0x180169, 0x01 if world.lock_aga_door_in_escape else 0x00) # Lock or unlock aga tower door during escape sequence.
if world.mode == 'inverted':
rom.write_byte(0x180169, 0x02) # lock aga/ganon tower door with crystals in inverted
@@ -878,6 +841,7 @@ def patch_rom(world, player, rom):
rom.write_bytes(0x50563, [0x3F, 0x14]) # disable below ganon chest
rom.write_byte(0x50599, 0x00) # disable below ganon chest
rom.write_bytes(0xE9A5, [0x7E, 0x00, 0x24]) # disable below ganon chest
rom.write_byte(0x18008B, 0x00) # Pyramid Hole not pre-opened
rom.write_byte(0xF5D73, 0xF0) # bees are catchable
rom.write_byte(0xF5F10, 0xF0) # bees are catchable
rom.write_byte(0x180086, 0x00 if world.aga_randomness else 0x01) # set blue ball and ganon warp randomness
@@ -928,8 +892,6 @@ def patch_rom(world, player, rom):
# compasses showing dungeon count
if world.clock_mode != 'off':
rom.write_byte(0x18003C, 0x00) # Currently must be off if timer is on, because they use same HUD location
elif world.difficulty == 'easy':
rom.write_byte(0x18003C, 0x02) # always on
elif world.keysanity:
rom.write_byte(0x18003C, 0x01) # show on pickup
else:
@@ -1311,6 +1273,9 @@ def write_strings(rom, world, player):
greenpendant = world.find_items('Green Pendant', player)[0]
tt['sahasrahla_bring_courage'] = 'I lost my family heirloom in %s' % greenpendant.hint_text
tt['sign_ganons_tower'] = ('You need %d crystal to enter.' if world.crystals_needed_for_gt == 1 else 'You need %d crystals to enter.') % world.crystals_needed_for_gt
tt['sign_ganon'] = ('You need %d crystal to beat Ganon.' if world.crystals_needed_for_ganon == 1 else 'You need %d crystals to beat Ganon.') % world.crystals_needed_for_ganon
tt['uncle_leaving_text'] = Uncle_texts[random.randint(0, len(Uncle_texts) - 1)]
tt['end_triforce'] = "{NOBORDER}\n" + Triforce_texts[random.randint(0, len(Triforce_texts) - 1)]
tt['bomb_shop_big_bomb'] = BombShop2_texts[random.randint(0, len(BombShop2_texts) - 1)]