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DLCQ: Fix/Refactor LFoD Start Inventory (#5176)
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@@ -30,7 +30,6 @@ class Group(enum.Enum):
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Deprecated = enum.auto()
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@dataclass(frozen=True)
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class ItemData:
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code_without_offset: offset
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@@ -98,14 +97,15 @@ def create_trap_items(world, world_options: Options.DLCQuestOptions, trap_needed
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return traps
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def create_items(world, world_options: Options.DLCQuestOptions, locations_count: int, excluded_items: list[str], random: Random):
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def create_items(world, world_options: Options.DLCQuestOptions, locations_count: int, excluded_items: list[str],
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random: Random):
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created_items = []
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if world_options.campaign == Options.Campaign.option_basic or world_options.campaign == Options.Campaign.option_both:
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create_items_basic(world_options, created_items, world, excluded_items)
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create_items_campaign(world_options, created_items, world, excluded_items, Group.DLCQuest, 825, 250)
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if (world_options.campaign == Options.Campaign.option_live_freemium_or_die or
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world_options.campaign == Options.Campaign.option_both):
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create_items_lfod(world_options, created_items, world, excluded_items)
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create_items_campaign(world_options, created_items, world, excluded_items, Group.Freemium, 889, 200)
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trap_items = create_trap_items(world, world_options, locations_count - len(created_items), random)
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created_items += trap_items
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@@ -113,27 +113,8 @@ def create_items(world, world_options: Options.DLCQuestOptions, locations_count:
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return created_items
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def create_items_lfod(world_options, created_items, world, excluded_items):
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for item in items_by_group[Group.Freemium]:
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if item.name in excluded_items:
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excluded_items.remove(item)
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continue
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if item.has_any_group(Group.DLC):
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created_items.append(world.create_item(item))
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if item.has_any_group(Group.Item) and world_options.item_shuffle == Options.ItemShuffle.option_shuffled:
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created_items.append(world.create_item(item))
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if item.has_any_group(Group.Twice):
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created_items.append(world.create_item(item))
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if world_options.coinsanity == Options.CoinSanity.option_coin:
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if world_options.coinbundlequantity == -1:
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create_coin_piece(created_items, world, 889, 200, Group.Freemium)
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return
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create_coin(world_options, created_items, world, 889, 200, Group.Freemium)
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def create_items_basic(world_options, created_items, world, excluded_items):
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for item in items_by_group[Group.DLCQuest]:
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def create_items_campaign(world_options: Options.DLCQuestOptions, created_items: list[DLCQuestItem], world, excluded_items: list[str], group: Group, total_coins: int, required_coins: int):
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for item in items_by_group[group]:
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if item.name in excluded_items:
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excluded_items.remove(item.name)
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continue
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@@ -146,14 +127,15 @@ def create_items_basic(world_options, created_items, world, excluded_items):
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created_items.append(world.create_item(item))
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if world_options.coinsanity == Options.CoinSanity.option_coin:
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if world_options.coinbundlequantity == -1:
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create_coin_piece(created_items, world, 825, 250, Group.DLCQuest)
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create_coin_piece(created_items, world, total_coins, required_coins, group)
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return
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create_coin(world_options, created_items, world, 825, 250, Group.DLCQuest)
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create_coin(world_options, created_items, world, total_coins, required_coins, group)
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def create_coin(world_options, created_items, world, total_coins, required_coins, group):
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coin_bundle_required = math.ceil(required_coins / world_options.coinbundlequantity)
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coin_bundle_useful = math.ceil((total_coins - coin_bundle_required * world_options.coinbundlequantity) / world_options.coinbundlequantity)
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coin_bundle_useful = math.ceil(
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(total_coins - coin_bundle_required * world_options.coinbundlequantity) / world_options.coinbundlequantity)
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for item in items_by_group[group]:
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if item.has_any_group(Group.Coin):
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for i in range(coin_bundle_required):
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@@ -165,7 +147,7 @@ def create_coin(world_options, created_items, world, total_coins, required_coins
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def create_coin_piece(created_items, world, total_coins, required_coins, group):
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for item in items_by_group[group]:
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if item.has_any_group(Group.Piece):
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for i in range(required_coins*10):
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for i in range(required_coins * 10):
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created_items.append(world.create_item(item))
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for i in range((total_coins - required_coins) * 10):
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created_items.append(world.create_item(item, ItemClassification.useful))
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