SNES games: use JPN as abbreviation for Japan/Japanese

This commit is contained in:
strotlog
2022-06-28 00:43:05 +00:00
committed by Fabian Dill
parent 8a8bc6aa34
commit b206f2846a
5 changed files with 20 additions and 20 deletions

View File

@@ -4,12 +4,12 @@ import os
import Utils
from Patch import read_rom, APDeltaPatch
JAP10HASH = '21f3e98df4780ee1c667b84e57d88675'
SMJUHASH = '21f3e98df4780ee1c667b84e57d88675'
ROM_PLAYER_LIMIT = 65535
class SMDeltaPatch(APDeltaPatch):
hash = JAP10HASH
hash = SMJUHASH
game = "Super Metroid"
patch_file_ending = ".apsm"
@@ -26,8 +26,8 @@ def get_base_rom_bytes(file_name: str = "") -> bytes:
basemd5 = hashlib.md5()
basemd5.update(base_rom_bytes)
if JAP10HASH != basemd5.hexdigest():
raise Exception('Supplied Base Rom does not match known MD5 for JAP(1.0) release. '
if SMJUHASH != basemd5.hexdigest():
raise Exception('Supplied Base Rom does not match known MD5 for Japan+US release. '
'Get the correct game and version, then dump it')
get_base_rom_bytes.base_rom_bytes = base_rom_bytes
return base_rom_bytes