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Lingo: Add a third location to Starting Room (#2839)
Despite earlier efforts, there were still rare fill errors when door shuffle and color shuffle were on and early color hallways was off, because sphere 1 was too small. This turns "Starting Room - HI" back into a location, which should give the algorithm more room. The "forced good item" pool has been reconsidered. The problem with the specific item that caused the recent failure (Welcome Back - Shortcut to Starting Room) is that it only provided one location when color shuffle was on, which is a net of zero considering that the GOOD LUCK check was forced. It will no longer show up as a good item unless color shuffle is off. On an opposite vein, Rhyme Room Doors will now show up even if color shuffle is on, because it gives color hallways access by itself. A good item will only be forced onto GOOD LUCK now if there is more than one player.
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@@ -8,8 +8,6 @@ class TestRequiredRoomLogic(LingoTestBase):
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}
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def test_pilgrim_first(self) -> None:
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self.remove_forced_good_item()
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self.assertFalse(self.multiworld.state.can_reach("The Seeker", "Region", self.player))
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self.assertFalse(self.multiworld.state.can_reach("Pilgrim Antechamber", "Region", self.player))
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self.assertFalse(self.multiworld.state.can_reach("Pilgrim Room", "Region", self.player))
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@@ -30,8 +28,6 @@ class TestRequiredRoomLogic(LingoTestBase):
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self.assertTrue(self.can_reach_location("The Seeker - Achievement"))
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def test_hidden_first(self) -> None:
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self.remove_forced_good_item()
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self.assertFalse(self.multiworld.state.can_reach("The Seeker", "Region", self.player))
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self.assertFalse(self.multiworld.state.can_reach("Pilgrim Room", "Region", self.player))
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self.assertFalse(self.can_reach_location("The Seeker - Achievement"))
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@@ -59,8 +55,6 @@ class TestRequiredDoorLogic(LingoTestBase):
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}
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def test_through_rhyme(self) -> None:
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self.remove_forced_good_item()
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self.assertFalse(self.can_reach_location("Rhyme Room - Circle/Looped Square Wall"))
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self.collect_by_name("Starting Room - Rhyme Room Entrance")
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@@ -70,8 +64,6 @@ class TestRequiredDoorLogic(LingoTestBase):
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self.assertTrue(self.can_reach_location("Rhyme Room - Circle/Looped Square Wall"))
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def test_through_hidden(self) -> None:
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self.remove_forced_good_item()
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self.assertFalse(self.can_reach_location("Rhyme Room - Circle/Looped Square Wall"))
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self.collect_by_name("Starting Room - Rhyme Room Entrance")
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@@ -91,8 +83,6 @@ class TestSimpleDoors(LingoTestBase):
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}
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def test_requirement(self):
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self.remove_forced_good_item()
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self.assertFalse(self.multiworld.state.can_reach("Outside The Wanderer", "Region", self.player))
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self.assertFalse(self.multiworld.state.can_reach("Orange Tower Third Floor", "Region", self.player))
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@@ -8,8 +8,6 @@ class TestProgressiveOrangeTower(LingoTestBase):
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}
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def test_from_welcome_back(self) -> None:
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self.remove_forced_good_item()
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self.assertFalse(self.multiworld.state.can_reach("Orange Tower First Floor", "Region", self.player))
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self.assertFalse(self.multiworld.state.can_reach("Orange Tower Second Floor", "Region", self.player))
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self.assertFalse(self.multiworld.state.can_reach("Orange Tower Third Floor", "Region", self.player))
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@@ -85,8 +83,6 @@ class TestProgressiveOrangeTower(LingoTestBase):
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self.assertTrue(self.multiworld.state.can_reach("Orange Tower Seventh Floor", "Region", self.player))
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def test_from_hub_room(self) -> None:
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self.remove_forced_good_item()
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self.assertFalse(self.multiworld.state.can_reach("Orange Tower First Floor", "Region", self.player))
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self.assertFalse(self.multiworld.state.can_reach("Orange Tower Second Floor", "Region", self.player))
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self.assertFalse(self.multiworld.state.can_reach("Orange Tower Third Floor", "Region", self.player))
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@@ -7,8 +7,6 @@ class TestComplexProgressiveHallwayRoom(LingoTestBase):
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}
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def test_item(self):
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self.remove_forced_good_item()
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self.assertFalse(self.multiworld.state.can_reach("Outside The Agreeable", "Region", self.player))
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self.assertFalse(self.multiworld.state.can_reach("Hallway Room (2)", "Region", self.player))
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self.assertFalse(self.multiworld.state.can_reach("Hallway Room (3)", "Region", self.player))
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@@ -60,8 +58,6 @@ class TestSimpleHallwayRoom(LingoTestBase):
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}
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def test_item(self):
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self.remove_forced_good_item()
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self.assertFalse(self.multiworld.state.can_reach("Outside The Agreeable", "Region", self.player))
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self.assertFalse(self.multiworld.state.can_reach("Hallway Room (2)", "Region", self.player))
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self.assertFalse(self.multiworld.state.can_reach("Hallway Room (3)", "Region", self.player))
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@@ -90,8 +86,6 @@ class TestProgressiveArtGallery(LingoTestBase):
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}
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def test_item(self):
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self.remove_forced_good_item()
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self.assertFalse(self.multiworld.state.can_reach("Art Gallery", "Region", self.player))
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self.assertFalse(self.multiworld.state.can_reach("Art Gallery (Second Floor)", "Region", self.player))
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self.assertFalse(self.multiworld.state.can_reach("Art Gallery (Third Floor)", "Region", self.player))
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@@ -6,12 +6,3 @@ from test.bases import WorldTestBase
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class LingoTestBase(WorldTestBase):
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game = "Lingo"
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player: ClassVar[int] = 1
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def world_setup(self, *args, **kwargs):
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super().world_setup(*args, **kwargs)
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def remove_forced_good_item(self):
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location = self.multiworld.get_location("Second Room - Good Luck", self.player)
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self.remove(location.item)
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self.multiworld.itempool.append(location.item)
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self.multiworld.state.events.add(location)
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