The Witness: Implement "Variety" puzzles mode (#3239)
* Variety Rando (But WitnessLogicVariety.txt is wrong * Actually variety the variety file (Ty Exempt-Medic <3) * This will be preopened * Tooltip explaining the different difficulties * Remove ?, those were correct * Less efficient but easier to follow * Parentheses * Fix some reqs * Not Arrows in Variety * Oops * Happy medic, I made a wacky solution * there we go * Lint oops * There * that copy is unnecessary * Turns out that copy is necessary still * yes * lol * Rename to Umbra Variety * missed one * Erase the Eraser * Fix remaining instances of 'variety' and don't have a symbol item on the gate in variety * reorder difficulties * inbetween * ruff * Fix Variety Invis requirements * Fix wooden beams variety * Fix PP2 variety * Mirror changes from 'Variety Mode Puzzle Change 3.2.3' * These also have Symmetry * merge error prevention * Update worlds/witness/data/static_items.py Co-authored-by: Exempt-Medic <60412657+Exempt-Medic@users.noreply.github.com> * no elif after return * add variety to the symbol requirement bleed test * Add variety to one of the 'other settings' unit tests * Add Variety minimal symbols unittest * oops * I did the dumb again * . * Incorporate changes from other PR into WitnesLogicVariety.txt * Update worlds/witness/data/WitnessLogicVariety.txt Co-authored-by: Exempt-Medic <60412657+Exempt-Medic@users.noreply.github.com> * Update worlds/witness/data/WitnessLogicVariety.txt Co-authored-by: Exempt-Medic <60412657+Exempt-Medic@users.noreply.github.com> * Update the reqs as well haha * Another difference, thanks Medic :§ * Wait no, this one was right * lol * apply changes to WitnessLogicVariety.txt * Add most recent Variety changes * oof --------- Co-authored-by: Exempt-Medic <60412657+Exempt-Medic@users.noreply.github.com>
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@@ -96,6 +96,39 @@ class TestSymbolsRequiredToWinElevatorVanilla(WitnessTestBase):
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self.assert_can_beat_with_minimally(exact_requirement)
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class TestSymbolsRequiredToWinElevatorVariety(WitnessTestBase):
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options = {
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"shuffle_lasers": True,
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"mountain_lasers": 1,
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"victory_condition": "elevator",
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"early_symbol_item": False,
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"puzzle_randomization": "umbra_variety",
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}
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def test_symbols_to_win(self) -> None:
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"""
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In symbol shuffle, the only way to reach the Elevator is through Mountain Entry by descending the Mountain.
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This requires a very specific set of symbol items per puzzle randomization mode.
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In this case, we check Variety Puzzles.
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"""
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exact_requirement = {
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"Monastery Laser": 1,
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"Progressive Dots": 2,
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"Progressive Stars": 2,
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"Progressive Symmetry": 1,
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"Black/White Squares": 1,
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"Colored Squares": 1,
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"Shapers": 1,
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"Rotated Shapers": 1,
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"Eraser": 1,
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"Triangles": 1,
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"Arrows": 1,
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}
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self.assert_can_beat_with_minimally(exact_requirement)
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class TestPanelsRequiredToWinElevator(WitnessTestBase):
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options = {
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"shuffle_lasers": True,
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