diff --git a/playerSettings.yaml b/playerSettings.yaml index 1375f554..d12538f5 100644 --- a/playerSettings.yaml +++ b/playerSettings.yaml @@ -35,8 +35,8 @@ accessibility: progression_balancing: on: 50 # A system to reduce BK, as in times during which you can't do anything by moving your items into an earlier access sphere to make it likely you have stuff to do off: 0 # Turn this off if you don't mind a longer multiworld, or can glitch/sequence break around missing items. -# Can be uncommented to use it -# startinventory: # Begin the file with the listed items/upgrades +# The following 4 options can be uncommented and moved into a game's section they should affect +# start_inventory: # Begin the file with the listed items/upgrades # Please only use items for the correct game, use triggers if need to be have seperated lists. # Pegasus Boots: on # Bomb Upgrade (+10): 4 @@ -292,7 +292,7 @@ A Link to the Past: boss_shuffle: none: 50 # Vanilla bosses basic: 0 # Existing bosses except Ganon and Agahnim are shuffled throughout dungeons - normal: 0 # 3 bosses can occur twice + full: 0 # 3 bosses can occur twice chaos: 0 # Any boss can appear any amount of times singularity: 0 # Picks a boss, tries to put it everywhere that works, if there's spaces remaining it picks a boss to fill those enemy_shuffle: # Randomize enemy placement @@ -548,7 +548,7 @@ linked_options: A Link to the Past: boss_shuffle: # Subchances can be injected too, which then get rolled basic: 1 - normal: 1 + full: 1 chaos: 1 singularity: 1 enemy_damage: