id Tech Games: Customizable ammo capacity (#3565)
* Doom, Doom 2, Heretic: customizable ammo capacity * Do not progression balance capacity up items * Prog fill still doesn't agree, just go with our original idea * Clean up the new options a bit - Gave all options a consistent and easily readable naming scheme (`max_ammo_<type>` and `added_ammo_<type>`) - Don't show the new options in the spoiler log, as they do not affect logic - Fix the Doom games' Split Backpack option accidentally referring to Heretic's Bag of Holding The logging change across all three games is incidental, as at some point I did run into that condition by happenstance and it turns out that it throws an exception due to bad formatting if it's reached * Do the visibility change for Heretic as well * Update required client version * Remove spoiler log restriction on options * Remove Visibility import now made redundant
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@@ -650,8 +650,8 @@ item_table: Dict[int, ItemDict] = {
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'doom_type': 2006,
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'episode': -1,
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'map': -1},
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350106: {'classification': ItemClassification.progression,
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'count': 1,
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350106: {'classification': ItemClassification.useful,
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'count': 0,
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'name': 'Backpack',
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'doom_type': 8,
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'episode': -1,
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@@ -1160,6 +1160,30 @@ item_table: Dict[int, ItemDict] = {
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'doom_type': 2026,
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'episode': 4,
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'map': 9},
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350191: {'classification': ItemClassification.useful,
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'count': 0,
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'name': 'Bullet capacity',
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'doom_type': 65001,
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'episode': -1,
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'map': -1},
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350192: {'classification': ItemClassification.useful,
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'count': 0,
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'name': 'Shell capacity',
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'doom_type': 65002,
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'episode': -1,
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'map': -1},
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350193: {'classification': ItemClassification.useful,
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'count': 0,
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'name': 'Energy cell capacity',
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'doom_type': 65003,
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'episode': -1,
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'map': -1},
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350194: {'classification': ItemClassification.useful,
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'count': 0,
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'name': 'Rocket capacity',
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'doom_type': 65004,
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'episode': -1,
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'map': -1},
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}
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