[OC2] Colored Ramp Button Items (#1466)

Before: 1 item activates all 4
After: 7 items activate 7 buttons, creating more divergent routes

Also, I consolidated the 6 filler emotes into a single "Emote Wheel" item to make space in the item pool.

I bumped my data version and min AP version to indicate this change.

The corresponding oc2-modding update is **v1.6.0**
This commit is contained in:
toasterparty
2023-02-17 00:25:56 -08:00
committed by GitHub
parent ce2553a2b3
commit b62be6f7f4
5 changed files with 98 additions and 52 deletions

View File

@@ -8,13 +8,16 @@ def has_requirements_for_level_access(state: CollectionState, level_name: str, p
required_star_count: int, player: int) -> bool:
# Check if the ramps in the overworld are set correctly
if level_name in ramp_logic:
if not state.has("Ramp Button", player):
return False # need the item to use ramps
(ramp_reqs, level_reqs) = ramp_logic[level_name]
for req in ramp_logic[level_name]:
for req in level_reqs:
if not state.has(req + " Level Complete", player):
return False # This level needs another to be beaten first
for req in ramp_reqs:
if not state.has(req + " Ramp", player):
return False # The player doesn't have the pre-requisite ramp button
# Kevin Levels Need to have the corresponding items
if level_name.startswith("K"):
return state.has(level_name, player)
@@ -78,7 +81,7 @@ def is_item_progression(item_name, level_mapping, include_kevin):
if item_name.endswith("Emote"):
return False
if "Kevin" in item_name or item_name in ["Ramp Button"]:
if "Kevin" in item_name or "Ramp" in item_name:
return True # always progression
def item_in_logic(shortname, _item_name):
@@ -216,23 +219,23 @@ def is_completable_no_items(level: Overcooked2GenericLevel) -> bool:
#
# If empty, a ramp is required to access, but the ramp button is garunteed accessible
#
# If populated, a ramp is required to access and the button requires all levels in the
# If populated, ramp(s) are required to access and the button requires all levels in the
# list to be compelted before it can be pressed
#
ramp_logic = {
"1-5": [],
"2-2": [],
"3-1": [],
"5-2": [],
"6-1": [],
"6-2": ["5-1"], # 5-1 spawns blue button, blue button gets you to red button
"Kevin-1": [],
"Kevin-7": ["5-1"], # 5-1 spawns blue button,
# press blue button,
# climb blue ramp,
# jump the gap,
# climb wood ramps
"Kevin-8": ["5-1", "6-2"], # Same as above, but 6-2 spawns the ramp to K8
"1-5": (["Yellow"], []),
"2-2": (["Green"], []),
"3-1": (["Blue"], []),
"5-2": (["Purple"], []),
"6-1": (["Pink"], []),
"6-2": (["Red", "Purple"], ["5-1"]), # 5-1 spawns blue button, blue button gets you to red button
"Kevin-1": (["Dark Green"], []),
"Kevin-7": (["Purple"], ["5-1"]), # 5-1 spawns blue button,
# press blue button,
# climb blue ramp,
# jump the gap,
# climb wood ramps
"Kevin-8": (["Red", "Blue"], ["5-1", "6-2"]), # Same as above, but 6-2 spawns the ramp to K8
}
horde_logic = { # Additive