mirror of
https://github.com/MarioSpore/Grinch-AP.git
synced 2025-10-21 04:01:32 -06:00
MM2: Fix invalid weakness failsafe and refactor weakness tests (#4899)
This commit is contained in:
@@ -215,7 +215,7 @@ def set_rules(world: "MM2World") -> None:
|
||||
continue
|
||||
highest, wp = max(zip(weapon_weight.values(), weapon_weight.keys()))
|
||||
uses = weapon_energy[wp] // weapon_costs[wp]
|
||||
if int(uses * boss_damage[wp]) > boss_health[boss]:
|
||||
if int(uses * boss_damage[wp]) >= boss_health[boss]:
|
||||
used = ceil(boss_health[boss] / boss_damage[wp])
|
||||
weapon_energy[wp] -= weapon_costs[wp] * used
|
||||
boss_health[boss] = 0
|
||||
@@ -226,7 +226,7 @@ def set_rules(world: "MM2World") -> None:
|
||||
# it should be impossible to be out of energy, simply because even if every boss took 1 from
|
||||
# Quick Boomerang and no other, it would only be 28 off from defeating all 9,
|
||||
# which Metal Blade should be able to cover
|
||||
wp, max_uses = max((weapon, weapon_energy[weapon] // weapon_costs[weapon])
|
||||
max_uses, wp = max((weapon_energy[weapon] // weapon_costs[weapon], weapon)
|
||||
for weapon in weapon_weight
|
||||
if weapon != 0 and (weapon != 8 or boss != 12))
|
||||
# Wily Machine cannot under any circumstances take damage from Time Stopper, prevent this
|
||||
|
@@ -2,9 +2,9 @@ from math import ceil
|
||||
|
||||
from . import MM2TestBase
|
||||
from ..options import bosses
|
||||
from ..rules import minimum_weakness_requirement
|
||||
|
||||
|
||||
# Need to figure out how this test should work
|
||||
def validate_wily_5(base: MM2TestBase) -> None:
|
||||
world = base.multiworld.worlds[base.player]
|
||||
weapon_damage = world.weapon_damage
|
||||
@@ -67,38 +67,54 @@ def validate_wily_5(base: MM2TestBase) -> None:
|
||||
weapon_weight.pop(wp)
|
||||
|
||||
|
||||
class StrictWeaknessTests(MM2TestBase):
|
||||
class WeaknessTests(MM2TestBase):
|
||||
options = {
|
||||
"strict_weakness": True,
|
||||
"yoku_jumps": True,
|
||||
"enable_lasers": True
|
||||
"enable_lasers": True,
|
||||
}
|
||||
|
||||
def test_that_every_boss_has_a_weakness(self) -> None:
|
||||
world = self.multiworld.worlds[self.player]
|
||||
weapon_damage = world.weapon_damage
|
||||
for boss in range(14):
|
||||
if not any(weapon_damage[weapon][boss] for weapon in range(9)):
|
||||
if not any(weapon_damage[weapon][boss] >= minimum_weakness_requirement[weapon] for weapon in range(9)):
|
||||
self.fail(f"Boss {boss} generated without weakness! Seed: {self.multiworld.seed}")
|
||||
|
||||
def test_wily_5(self) -> None:
|
||||
validate_wily_5(self)
|
||||
|
||||
|
||||
class RandomStrictWeaknessTests(MM2TestBase):
|
||||
class StrictWeaknessTests(WeaknessTests):
|
||||
options = {
|
||||
"strict_weakness": True,
|
||||
**WeaknessTests.options
|
||||
}
|
||||
|
||||
|
||||
class RandomWeaknessTests(WeaknessTests):
|
||||
options = {
|
||||
"random_weakness": "randomized",
|
||||
**WeaknessTests.options
|
||||
}
|
||||
|
||||
|
||||
class ShuffledWeaknessTests(WeaknessTests):
|
||||
options = {
|
||||
"random_weakness": "shuffled",
|
||||
**WeaknessTests.options
|
||||
}
|
||||
|
||||
|
||||
class RandomStrictWeaknessTests(WeaknessTests):
|
||||
options = {
|
||||
"strict_weakness": True,
|
||||
"random_weakness": "randomized",
|
||||
"yoku_jumps": True,
|
||||
"enable_lasers": True
|
||||
**WeaknessTests.options
|
||||
}
|
||||
|
||||
def test_that_every_boss_has_a_weakness(self) -> None:
|
||||
world = self.multiworld.worlds[self.player]
|
||||
weapon_damage = world.weapon_damage
|
||||
for boss in range(14):
|
||||
if not any(weapon_damage[weapon][boss] for weapon in range(9)):
|
||||
self.fail(f"Boss {boss} generated without weakness! Seed: {self.multiworld.seed}")
|
||||
|
||||
def test_wily_5(self) -> None:
|
||||
validate_wily_5(self)
|
||||
class ShuffledStrictWeaknessTests(WeaknessTests):
|
||||
options = {
|
||||
"strict_weakness": True,
|
||||
"random_weakness": "shuffled",
|
||||
**WeaknessTests.options
|
||||
}
|
||||
|
Reference in New Issue
Block a user