[OC2] DeathLink (#1470)

This commit is contained in:
toasterparty
2023-02-23 23:32:15 -08:00
committed by GitHub
parent 0b12d80008
commit b8659d28cc
3 changed files with 43 additions and 15 deletions

View File

@@ -1,4 +1,4 @@
from enum import Enum
from enum import IntEnum
from typing import Callable, Dict, Any, List, Optional
from BaseClasses import ItemClassification, CollectionState, Region, Entrance, Location, Tutorial, LocationProgressType
@@ -6,7 +6,7 @@ from worlds.AutoWorld import World, WebWorld
from .Overcooked2Levels import Overcooked2Level, Overcooked2GenericLevel, ITEMS_TO_EXCLUDE_IF_NO_DLC
from .Locations import Overcooked2Location, oc2_location_name_to_id, oc2_location_id_to_name
from .Options import overcooked_options, OC2Options, OC2OnToggle, LocationBalancingMode
from .Options import overcooked_options, OC2Options, OC2OnToggle, LocationBalancingMode, DeathLinkMode
from .Items import item_table, Overcooked2Item, item_name_to_id, item_id_to_name, item_to_unlock_event, item_frequencies
from .Logic import has_requirements_for_level_star, has_requirements_for_level_access, level_shuffle_factory, is_item_progression, is_useful
@@ -27,7 +27,7 @@ class Overcooked2Web(WebWorld):
tutorials = [setup_en]
class PrepLevelMode(Enum):
class PrepLevelMode(IntEnum):
original = 0
excluded = 1
ayce = 2
@@ -179,7 +179,7 @@ class Overcooked2World(World):
balancing_mode = self.get_options()["LocationBalancing"]
if balancing_mode == LocationBalancingMode.disabled.value:
if balancing_mode == LocationBalancingMode.disabled:
# Location balancing is disabled, progression density is purely determined by filler
return list()
@@ -191,12 +191,12 @@ class Overcooked2World(World):
game_progression_count += 1
game_progression_density = game_progression_count/game_item_count
if balancing_mode == LocationBalancingMode.full.value:
if balancing_mode == LocationBalancingMode.full:
# Location balancing will be employed in an attempt to keep the number of
# progression locations and proression items as close to equal as possible
return self.get_n_random_locations(game_progression_count)
assert balancing_mode == LocationBalancingMode.compromise.value
assert balancing_mode == LocationBalancingMode.compromise
# Count how many progression items are shuffled between all games
total_item_count = len(self.multiworld.itempool)
@@ -242,7 +242,7 @@ class Overcooked2World(World):
self.level_mapping = \
level_shuffle_factory(
self.multiworld.random,
self.options["PrepLevels"] != PrepLevelMode.excluded.value,
self.options["PrepLevels"] != PrepLevelMode.excluded,
self.options["IncludeHordeLevels"],
)
else:
@@ -508,6 +508,8 @@ class Overcooked2World(World):
"SaveFolderName": mod_name,
"CustomOrderTimeoutPenalty": 10,
"LevelForceHide": [37, 38, 39, 40, 41, 42, 43, 44],
"LocalDeathLink": self.options["DeathLink"] != DeathLinkMode.disabled,
"BurnTriggersDeath": self.options["DeathLink"] == DeathLinkMode.death_and_overcook,
# Game Modifications
"LevelPurchaseRequirements": level_purchase_requirements,
@@ -560,7 +562,7 @@ class Overcooked2World(World):
for bug in bugs:
self.options[bug] = self.options["FixBugs"]
self.options["PreserveCookingProgress"] = self.options["AlwaysPreserveCookingProgress"]
self.options["TimerAlwaysStarts"] = self.options["PrepLevels"] == PrepLevelMode.ayce.value
self.options["TimerAlwaysStarts"] = self.options["PrepLevels"] == PrepLevelMode.ayce
self.options["LevelTimerScale"] = 0.666 if self.options["ShorterLevelDuration"] else 1.0
self.options["LeaderboardScoreScale"] = {
"FourStars": 1.0,