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Basic impl. of boss shuffle for VT site enemizer integration
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196
Bosses.py
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196
Bosses.py
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import logging
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import random
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from BaseClasses import Boss
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from Fill import FillError
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def BossFactory(boss):
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if boss is None:
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return None
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if boss in boss_table:
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enemizer_name, defeat_rule = boss_table[boss]
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return Boss(boss, enemizer_name, defeat_rule)
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logging.getLogger('').error('Unknown Boss: %s', boss)
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return None
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def ArmosKnightsDefeatRule(state):
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# Magic amounts are probably a bit overkill
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return (
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state.has_blunt_weapon() or
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(state.has('Cane of Somaria') and state.can_extend_magic(10)) or
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(state.has('Cane of Byrna') and state.can_extend_magic(16)) or
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(state.has('Ice Rod') and state.can_extend_magic(32)) or
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(state.has('Fire Rod') and state.can_extend_magic(32)) or
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state.has('Blue Boomerang') or
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state.has('Red Boomerang'))
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def LanmolasDefeatRule(state):
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# TODO: Allow the canes here?
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return (
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state.has_blunt_weapon() or
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state.has('Fire Rod') or
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state.has('Ice Rod') or
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state.can_shoot_arrows())
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def MoldormDefeatRule(state):
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return state.has_blunt_weapon()
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def HelmasaurKingDefeatRule(state):
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return state.has_blunt_weapon() or state.can_shoot_arrows()
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def ArrghusDefeatRule(state):
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if not state.has('Hookshot'):
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return False
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# TODO: ideally we would have a check for bow and silvers, which combined with the
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# hookshot is enough. This is not coded yet because the silvers that only work in pyramid feature
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# makes this complicated
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if state.has_blunt_weapon():
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return True
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return ((state.has('Fire Rod') and (state.can_shoot_arrows() or state.can_extend_magic(12))) or #assuming mostly gitting two puff with one shot
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(state.has('Ice Rod') and (state.can_shoot_arrows() or state.can_extend_magic(16))))
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def MothulaDefeatRule(state):
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return (
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state.has_blunt_weapon() or
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(state.has('Fire Rod') and state.can_extend_magic(10)) or
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# TODO: Not sure how much (if any) extend magic is needed for these two, since they only apply
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# to non-vanilla locations, so are harder to test, so sticking with what VT has for now:
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(state.has('Cane of Somaria') and state.can_extend_magic(16)) or
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(state.has('Cane of Byrna') and state.can_extend_magic(16)) or
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state.can_get_good_bee()
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)
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def BlindDefeatRule(state):
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return state.has_blunt_weapon() or state.has('Cane of Somaria') or state.has('Cane of Byrna')
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def KholdstareDefeatRule(state):
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return (
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(
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state.has('Fire Rod') or
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(
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state.has('Bombos') and
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# FIXME: the following only actually works for the vanilla location for swordless mode
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(state.has_sword() or state.world.mode == 'swordless')
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)
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) and
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(
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state.has_blunt_weapon() or
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(state.has('Fire Rod') and state.can_extend_magic(20)) or
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# FIXME: this actually only works for the vanilla location for swordless mode
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(
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state.has('Fire Rod') and
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state.has('Bombos') and
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state.world.mode == 'swordless' and
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state.can_extend_magic(16)
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)
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)
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)
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def VitreousDefeatRule(state):
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return state.can_shoot_arrows() or state.has_blunt_weapon()
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def TrinexxDefeatRule(state):
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if not (state.has('Fire Rod') and state.has('Ice Rod')):
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return False
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return state.has('Hammer') or state.has_beam_sword() or (state.has_sword() and state.can_extend_magic(32))
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def AgahnimDefeatRule(state):
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return state.has_sword() or state.has('Hammer') or state.has('Bug Catching Net')
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boss_table = {
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'Armos Knights': ('Armos', ArmosKnightsDefeatRule),
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'Lanmolas': ('Lanmola', LanmolasDefeatRule),
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'Moldorm': ('Moldorm', MoldormDefeatRule),
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'Helmasaur King': ('Helmasaur', HelmasaurKingDefeatRule),
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'Arrghus': ('Arrghus', ArrghusDefeatRule),
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'Mothula': ('Mothula', MothulaDefeatRule),
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'Blind': ('Blind', BlindDefeatRule),
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'Kholdstare': ('Kholdstare', KholdstareDefeatRule),
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'Vitreous': ('Vitreous', VitreousDefeatRule),
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'Trinexx': ('Trinexx', TrinexxDefeatRule),
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'Agahnim': ('Agahnim', AgahnimDefeatRule),
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'Agahnim2': ('Agahnim2', AgahnimDefeatRule)
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}
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def can_place_boss(world, boss, dungeon_name, level=None):
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if world.mode in ['swordless'] and boss == 'Kholdstare' and dungeon_name != 'Ice Palace':
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return False
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if dungeon_name == 'Ganons Tower' and level == 'top':
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if boss in ["Armos Knights", "Arrghus", "Blind", "Trinexx", "Lanmolas"]:
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return False
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if dungeon_name == 'Ganons Tower' and level == 'middle':
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if boss in ["Blind"]:
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return False
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if dungeon_name == 'Tower of Hera' and boss in ["Armos Knights", "Arrghus", "Blind", "Trinexx", "Lanmolas"]:
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return False
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if dungeon_name == 'Skull Woods' and boss in ["Trinexx"]:
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return False
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if boss in ["Agahnim", "Agahnim2", "Ganon"]:
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return False
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return True
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def place_bosses(world):
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if world.boss_shuffle == 'none':
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return
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# Most to least restrictive order
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boss_locations = [
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['Ganons Tower', 'top'],
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['Tower of Hera', None],
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['Skull Woods', None],
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['Ganons Tower', 'middle'],
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['Eastern Palace', None],
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['Desert Palace', None],
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['Palace of Darkness', None],
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['Swamp Palace', None],
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['Thieves Town', None],
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['Ice Palace', None],
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['Misery Mire', None],
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['Turtle Rock', None],
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['Ganons Tower', 'bottom'],
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]
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all_bosses = sorted(boss_table.keys()) #s orted to be deterministic on older pythons
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placeable_bosses = [boss for boss in all_bosses if boss not in ['Agahnim', 'Agahnim2', 'Ganon']]
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if world.boss_shuffle in ["basic", "normal"]:
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# temporary hack for swordless kholdstare:
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if world.mode == 'swordless':
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world.get_dungeon('Ice Palace').boss = BossFactory('Kholdstare')
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logging.getLogger('').debug('Placing boss Kholdstare at Ice Palace')
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boss_locations.remove(['Ice Palace', None])
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placeable_bosses.remove('Kholdstare')
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if world.boss_shuffle == "basic": # vanilla bosses shuffled
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bosses = placeable_bosses + ['Armos Knights', 'Lanmolas', 'Moldorm']
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else: # all bosses present, the three duplicates chosen at random
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bosses = all_bosses + [random.choice(placeable_bosses) for _ in range(3)]
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logging.getLogger('').debug('Bosses chosen %s', bosses)
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random.shuffle(bosses)
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for [loc, level] in boss_locations:
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loc_text = loc + (' ('+level+')' if level else '')
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boss = next((b for b in bosses if can_place_boss(world, b, loc, level)), None)
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if not boss:
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raise FillError('Could not place boss for location %s' % loc_text)
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bosses.remove(boss)
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logging.getLogger('').debug('Placing boss %s at %s', boss, loc_text)
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world.get_dungeon(loc).bosses[level] = BossFactory(boss)
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elif world.boss_shuffle == "chaos": #all bosses chosen at random
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for [loc, level] in boss_locations:
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loc_text = loc + (' ('+level+')' if level else '')
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try:
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boss = random.choice([b for b in placeable_bosses if can_place_boss(world, b, loc, level)])
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except IndexError:
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raise FillError('Could not place boss for location %s' % loc_text)
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logging.getLogger('').debug('Placing boss %s at %s', boss, loc_text)
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world.get_dungeon(loc).bosses[level] = BossFactory(boss)
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