mirror of
https://github.com/MarioSpore/Grinch-AP.git
synced 2025-10-21 20:21:32 -06:00
Fix update constant ram address to only trigger when new locations are sent to AP
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@@ -1,6 +1,7 @@
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from typing import TYPE_CHECKING
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from typing import TYPE_CHECKING
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import asyncio
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import asyncio
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import NetUtils
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import NetUtils
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import copy
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from .Locations import grinch_locations, GrinchLocation
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from .Locations import grinch_locations, GrinchLocation
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from .Items import ALL_ITEMS_TABLE, SLEIGH_PARTS_TABLE, MISSION_ITEMS_TABLE, GADGETS_TABLE, KEYS_TABLE, GrinchItemData
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from .Items import ALL_ITEMS_TABLE, SLEIGH_PARTS_TABLE, MISSION_ITEMS_TABLE, GADGETS_TABLE, KEYS_TABLE, GrinchItemData
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import worlds._bizhawk as bizhawk
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import worlds._bizhawk as bizhawk
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@@ -88,7 +89,7 @@ class GrinchClient(BizHawkClient):
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if not await self.ingame_checker(ctx):
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if not await self.ingame_checker(ctx):
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return
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return
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await self.constant_address_update(ctx)
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# await self.constant_address_update(ctx)
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await self.location_checker(ctx)
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await self.location_checker(ctx)
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await self.receiving_items_handler(ctx)
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await self.receiving_items_handler(ctx)
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await self.goal_checker(ctx)
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await self.goal_checker(ctx)
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@@ -100,15 +101,16 @@ class GrinchClient(BizHawkClient):
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pass
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pass
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async def location_checker(self, ctx: "BizHawkClientContext"):
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async def location_checker(self, ctx: "BizHawkClientContext"):
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from CommonClient import logger
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# Update the AP Server to know what locations are not checked yet.
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# Update the AP Server to know what locations are not checked yet.
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local_locations_checked: list[int] = []
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local_locations_checked: list[int] = []
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for missing_location in grinch_locations.keys():
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local_ap_locations: set[int] = copy.deepcopy(ctx.missing_locations)
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for missing_location in local_ap_locations:
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# local_location = ctx.location_names.lookup_in_game(missing_location)
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# local_location = ctx.location_names.lookup_in_game(missing_location)
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# Missing location is the AP ID & we need to convert it back to a location name within our game.
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# Missing location is the AP ID & we need to convert it back to a location name within our game.
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# Using the location name, we can then get the Grinch ram data from there.
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# Using the location name, we can then get the Grinch ram data from there.
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grinch_loc_ram_data = grinch_locations[missing_location]
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grinch_loc_name = ctx.location_names.lookup_in_game(missing_location)
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if grinch_loc_ram_data.id is None or not GrinchLocation.get_apid(grinch_loc_ram_data.id) in ctx.missing_locations:
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grinch_loc_ram_data = grinch_locations[grinch_loc_name]
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continue
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# Grinch ram data may have more than one address to update, so we are going to loop through all addresses in a location
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# Grinch ram data may have more than one address to update, so we are going to loop through all addresses in a location
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# We use a list here to keep track of all our checks. If they are all true, then and only then do we mark that location as checked.
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# We use a list here to keep track of all our checks. If they are all true, then and only then do we mark that location as checked.
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@@ -126,7 +128,9 @@ class GrinchClient(BizHawkClient):
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local_locations_checked.append(GrinchLocation.get_apid(grinch_loc_ram_data.id))
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local_locations_checked.append(GrinchLocation.get_apid(grinch_loc_ram_data.id))
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# Update the AP server with the locally checked list of locations (In other words, locations I found in Grinch)
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# Update the AP server with the locally checked list of locations (In other words, locations I found in Grinch)
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await ctx.check_locations(local_locations_checked)
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locations_sent_to_ap: set[int] = await ctx.check_locations(local_locations_checked)
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if len(locations_sent_to_ap) > 0:
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await self.constant_address_update(ctx)
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ctx.locations_checked = set(local_locations_checked)
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ctx.locations_checked = set(local_locations_checked)
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async def receiving_items_handler(self, ctx: "BizHawkClientContext"):
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async def receiving_items_handler(self, ctx: "BizHawkClientContext"):
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