diff --git a/worlds/marioland2/locations.py b/worlds/marioland2/locations.py index 02ae1cca..8908b8d3 100644 --- a/worlds/marioland2/locations.py +++ b/worlds/marioland2/locations.py @@ -419,7 +419,7 @@ powerup_coords = { "Tree Zone Secret Course": [(17, 23), (100, 23), (159, 23)], "Tree Zone 3": [(26, 40), (77, 24)], "Tree Zone 4": [(28, 27), (105, 25), (136, 22), (171, 10)], - "Tree Zone 5": [(123, 39), (138, 39), (146, 36)], + "Tree Zone 5": [(23, 41), (116, 42), (123, 39), (138, 39), (146, 36)], "Pumpkin Zone 1": [(23, 12), (72, 27), (98, 4), (189, 6)], "Pumpkin Zone 2": [(144, 23)], "Pumpkin Zone Secret Course 1": [(14, 15)], diff --git a/worlds/marioland2/logic.py b/worlds/marioland2/logic.py index 99345355..5405e828 100644 --- a/worlds/marioland2/logic.py +++ b/worlds/marioland2/logic.py @@ -135,10 +135,6 @@ def tree_zone_5_boss(state, player): def tree_zone_5_coins(state, player, coins): auto_scroll = is_auto_scroll(state, player, "Tree Zone 5") reachable_coins = 0 - # Not actually sure if these platforms can be randomized / can make the coin blocks unreachable from below - if ((not state.multiworld.worlds[player].options.randomize_platforms) - or state.has_any(["Mushroom", "Fire Flower"], player)): - reachable_coins += 2 if state.has_any(["Mushroom", "Fire Flower"], player): reachable_coins += 2 if state.has("Carrot", player): diff --git a/worlds/marioland2/options.py b/worlds/marioland2/options.py index ace8444b..dfe5d6a6 100644 --- a/worlds/marioland2/options.py +++ b/worlds/marioland2/options.py @@ -81,7 +81,7 @@ class CoinsanityChecks(Range): """ display_name = "Coinsanity Checks" range_start = 31 - range_end = 2599 + range_end = 2597 default = 150