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Multiple: Followed a rabbit hole of moving LttP Rom generation to AutoWorld
Generator: Re-allow names with spaces (and see what breaks) Generator: Removed teams (Note that teams are intended to move from a generation step feature to a server runtime feature, allowing dynamic creation of an already generated MW) LttP: All Rom Options are now on the new system LttP: palette option "random" is now called "good" LttP: Roms are now created as part of the general output file creation step LttP: disable Music is now Music, removing potential double negatives LttP & Factorio: Progressive option random is now grouped_random LttP: Enemy damage option random is now Enemy damage: chaos
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@@ -106,7 +106,7 @@ Factorio:
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progressive:
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on: 1
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off: 0
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random: 0
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grouped_random: 0
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tech_tree_information:
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none: 0
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advancement: 0 # show which items are a logical advancement
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@@ -307,7 +307,7 @@ A Link to the Past:
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progressive: # Enable or disable progressive items (swords, shields, bow)
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on: 50 # All items are progressive
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off: 0 # No items are progressive
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random: 0 # Randomly decides for all items. Swords could be progressive, shields might not be
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grouped_random: 0 # Randomly decides for all items. Swords could be progressive, shields might not be
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entrance_shuffle:
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none: 50 # Vanilla game map. All entrances and exits lead to their original locations. You probably want this option
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dungeonssimple: 0 # Shuffle just dungeons amongst each other, swapping dungeons entirely, so Hyrule Castle is always 1 dungeon
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@@ -596,7 +596,7 @@ A Link to the Past:
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off: 0
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ow_palettes: # Change the colors of the overworld
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default: 50 # No changes
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random: 0 # Shuffle the colors, with harmony in mind
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good: 0 # Shuffle the colors, with harmony in mind
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blackout: 0 # everything black / blind mode
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grayscale: 0
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negative: 0
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@@ -606,7 +606,7 @@ A Link to the Past:
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puke: 0
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uw_palettes: # Change the colors of caves and dungeons
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default: 50 # No changes
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random: 0 # Shuffle the colors, with harmony in mind
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good: 0 # Shuffle the colors, with harmony in mind
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blackout: 0 # everything black / blind mode
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grayscale: 0
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negative: 0
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@@ -616,7 +616,7 @@ A Link to the Past:
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puke: 0
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hud_palettes: # Change the colors of the hud
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default: 50 # No changes
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random: 0 # Shuffle the colors, with harmony in mind
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good: 0 # Shuffle the colors, with harmony in mind
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blackout: 0 # everything black / blind mode
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grayscale: 0
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negative: 0
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@@ -626,7 +626,7 @@ A Link to the Past:
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puke: 0
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sword_palettes: # Change the colors of swords
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default: 50 # No changes
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random: 0 # Shuffle the colors, with harmony in mind
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good: 0 # Shuffle the colors, with harmony in mind
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blackout: 0 # everything black / blind mode
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grayscale: 0
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negative: 0
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@@ -636,7 +636,7 @@ A Link to the Past:
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puke: 0
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shield_palettes: # Change the colors of shields
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default: 50 # No changes
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random: 0 # Shuffle the colors, with harmony in mind
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good: 0 # Shuffle the colors, with harmony in mind
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blackout: 0 # everything black / blind mode
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grayscale: 0
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negative: 0
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@@ -693,7 +693,7 @@ linked_options:
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singularity: 1
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enemy_damage:
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shuffled: 1
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random: 1
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chaos: 1
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enemy_health:
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easy: 1
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hard: 1
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