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Multiple: Followed a rabbit hole of moving LttP Rom generation to AutoWorld
Generator: Re-allow names with spaces (and see what breaks) Generator: Removed teams (Note that teams are intended to move from a generation step feature to a server runtime feature, allowing dynamic creation of an already generated MW) LttP: All Rom Options are now on the new system LttP: palette option "random" is now called "good" LttP: Roms are now created as part of the general output file creation step LttP: disable Music is now Music, removing potential double negatives LttP & Factorio: Progressive option random is now grouped_random LttP: Enemy damage option random is now Enemy damage: chaos
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@@ -143,20 +143,7 @@ def parse_arguments(argv, no_defaults=False):
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off.
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Off: Dungeon counters are never shown.
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''')
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parser.add_argument('--progressive', default=defval('on'), const='normal', nargs='?', choices=['on', 'off', 'random'],
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help='''\
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Select progressive equipment setting. Affects available itempool. (default: %(default)s)
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On: Swords, Shields, Armor, and Gloves will
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all be progressive equipment. Each subsequent
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item of the same type the player finds will
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upgrade that piece of equipment by one stage.
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Off: Swords, Shields, Armor, and Gloves will not
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be progressive equipment. Higher level items may
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be found at any time. Downgrades are not possible.
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Random: Swords, Shields, Armor, and Gloves will, per
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category, be randomly progressive or not.
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Link will die in one hit.
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''')
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parser.add_argument('--algorithm', default=defval('balanced'), const='balanced', nargs='?',
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choices=['freshness', 'flood', 'vt25', 'vt26', 'balanced'],
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help='''\
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@@ -218,22 +205,7 @@ def parse_arguments(argv, no_defaults=False):
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--seed given will produce the same 10 (different) roms each
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time).
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''', type=int)
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parser.add_argument('--fastmenu', default=defval('normal'), const='normal', nargs='?',
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choices=['normal', 'instant', 'double', 'triple', 'quadruple', 'half'],
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help='''\
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Select the rate at which the menu opens and closes.
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(default: %(default)s)
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''')
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parser.add_argument('--quickswap', help='Enable quick item swapping with L and R.', action='store_true')
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parser.add_argument('--disablemusic', help='Disables game music.', action='store_true')
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parser.add_argument('--triforcehud', default='hide_goal', const='hide_goal', nargs='?', choices=['normal', 'hide_goal', 'hide_required', 'hide_both'],
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help='''\
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Hide the triforce hud in certain circumstances.
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hide_goal will hide the hud until finding a triforce piece, hide_required will hide the total amount needed to win
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(Both can be revealed when speaking to Murahalda)
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(default: %(default)s)
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''')
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parser.add_argument('--enableflashing', help='Reenable flashing animations (unfriendly to epilepsy, always disabled in race roms)', action='store_false', dest="reduceflashing")
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parser.add_argument('--mapshuffle', default=defval(False),
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help='Maps are no longer restricted to their dungeons, but can be anywhere',
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action='store_true')
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@@ -276,19 +248,6 @@ def parse_arguments(argv, no_defaults=False):
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If set, the Pyramid Hole and Ganon's Tower are not
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included entrance shuffle pool.
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''', action='store_false', dest='shuffleganon')
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parser.add_argument('--heartbeep', default=defval('normal'), const='normal', nargs='?', choices=['double', 'normal', 'half', 'quarter', 'off'],
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help='''\
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Select the rate at which the heart beep sound is played at
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low health. (default: %(default)s)
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''')
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parser.add_argument('--heartcolor', default=defval('red'), const='red', nargs='?', choices=['red', 'blue', 'green', 'yellow', 'random'],
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help='Select the color of Link\'s heart meter. (default: %(default)s)')
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parser.add_argument('--ow_palettes', default=defval('default'), choices=['default', 'random', 'blackout','puke','classic','grayscale','negative','dizzy','sick'])
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parser.add_argument('--uw_palettes', default=defval('default'), choices=['default', 'random', 'blackout','puke','classic','grayscale','negative','dizzy','sick'])
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parser.add_argument('--hud_palettes', default=defval('default'), choices=['default', 'random', 'blackout','puke','classic','grayscale','negative','dizzy','sick'])
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parser.add_argument('--shield_palettes', default=defval('default'), choices=['default', 'random', 'blackout','puke','classic','grayscale','negative','dizzy','sick'])
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parser.add_argument('--sword_palettes', default=defval('default'), choices=['default', 'random', 'blackout','puke','classic','grayscale','negative','dizzy','sick'])
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parser.add_argument('--link_palettes', default=defval('default'), choices=['default', 'random', 'blackout','puke','classic','grayscale','negative','dizzy','sick'])
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parser.add_argument('--sprite', help='''\
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Path to a sprite sheet to use for Link. Needs to be in
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@@ -380,15 +339,14 @@ def parse_arguments(argv, no_defaults=False):
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'mapshuffle', 'compassshuffle', 'keyshuffle', 'bigkeyshuffle', 'startinventory',
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'local_items', 'non_local_items', 'retro', 'accessibility', 'hints', 'beemizer',
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'shufflebosses', 'enemy_shuffle', 'enemy_health', 'enemy_damage', 'shufflepots',
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'ow_palettes', 'uw_palettes', 'sprite', 'disablemusic', 'quickswap', 'fastmenu', 'heartcolor',
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'heartbeep', "progression_balancing", "triforce_pieces_available",
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'sprite',
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"progression_balancing", "triforce_pieces_available",
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"triforce_pieces_required", "shop_shuffle",
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"required_medallions", "start_hints",
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"plando_items", "plando_texts", "plando_connections", "er_seeds",
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'progressive', 'dungeon_counters', 'glitch_boots', 'killable_thieves',
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'dungeon_counters', 'glitch_boots', 'killable_thieves',
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'tile_shuffle', 'bush_shuffle', 'shuffle_prizes', 'sprite_pool', 'dark_room_logic',
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'restrict_dungeon_item_on_boss', 'reduceflashing', 'game',
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'hud_palettes', 'sword_palettes', 'shield_palettes', 'link_palettes', 'triforcehud']:
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'restrict_dungeon_item_on_boss', 'game']:
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value = getattr(defaults, name) if getattr(playerargs, name) is None else getattr(playerargs, name)
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if player == 1:
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setattr(ret, name, {1: value})
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