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https://github.com/MarioSpore/Grinch-AP.git
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Multiple: Followed a rabbit hole of moving LttP Rom generation to AutoWorld
Generator: Re-allow names with spaces (and see what breaks) Generator: Removed teams (Note that teams are intended to move from a generation step feature to a server runtime feature, allowing dynamic creation of an already generated MW) LttP: All Rom Options are now on the new system LttP: palette option "random" is now called "good" LttP: Roms are now created as part of the general output file creation step LttP: disable Music is now Music, removing potential double negatives LttP & Factorio: Progressive option random is now grouped_random LttP: Enemy damage option random is now Enemy damage: chaos
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@@ -1,6 +1,6 @@
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import typing
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from Options import Choice, Range, Option
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from Options import Choice, Range, Option, Toggle, DefaultOnToggle
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class Logic(Choice):
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@@ -70,8 +70,116 @@ class Enemies(Choice):
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option_shuffled = 1
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option_chaos = 2
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class Progressive(Choice):
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displayname = "Progressive Items"
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option_off = 0
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option_grouped_random = 1
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option_on = 2
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alias_false = 0
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alias_true = 2
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default = 2
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def want_progressives(self, random):
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return random.choice([True, False]) if self.value == self.option_grouped_random else int(self.value)
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class Palette(Choice):
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option_default = 0
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option_good = 1
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option_blackout = 2
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option_puke = 3
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option_classic = 4
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option_grayscale = 5
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option_negative = 6
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option_dizzy = 7
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option_sick = 8
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class OWPalette(Palette):
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displayname = "Overworld Palette"
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class UWPalette(Palette):
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displayname = "Underworld Palette"
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class HUDPalette(Palette):
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displayname = "Menu Palette"
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class SwordPalette(Palette):
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displayname = "Sword Palette"
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class ShieldPalette(Palette):
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displayname = "Shield Palette"
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class LinkPalette(Palette):
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displayname = "Link Palette"
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class HeartBeep(Choice):
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displayname = "Heart Beep Rate"
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option_normal = 0
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option_double = 1
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option_half = 2,
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option_quarter = 3
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option_off = 4
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class HeartColor(Choice):
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displayname = "Heart Color"
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option_red = 0
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option_blue = 1
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option_green = 2
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option_yellow = 3
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class QuickSwap(DefaultOnToggle):
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displayname = "L/R Quickswapping"
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class MenuSpeed(Choice):
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displayname = "Menu Speed"
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option_normal = 0
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option_instant = 1,
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option_double = 2
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option_triple = 3
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option_quadruple = 4
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option_half = 5
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class Music(DefaultOnToggle):
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displayname = "Play music"
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class ReduceFlashing(DefaultOnToggle):
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displayname = "Reduce Screen Flashes"
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class TriforceHud(Choice):
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displayname = "Display Method for Triforce Hunt"
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option_normal = 0
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option_hide_goal = 1
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option_hide_required = 2
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option_hide_both = 3
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alttp_options: typing.Dict[str, type(Option)] = {
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"crystals_needed_for_gt": CrystalsTower,
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"crystals_needed_for_ganon": CrystalsGanon,
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"progressive": Progressive,
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"shop_item_slots": ShopItemSlots,
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}
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"ow_palettes": OWPalette,
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"uw_palettes": UWPalette,
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"hud_palettes": HUDPalette,
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"sword_palettes": SwordPalette,
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"shield_palettes": ShieldPalette,
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"link_palettes": LinkPalette,
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"heartbeep": HeartBeep,
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"heartcolor": HeartColor,
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"quickswap": QuickSwap,
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"menuspeed": MenuSpeed,
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"music": Music,
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"reduceflashing": ReduceFlashing,
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"triforcehud": TriforceHud
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}
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