Stardew Valley: remove BaseLogic generic so importing mixins is no longer needed (#4916)

* remove BaseLogic generic so importing mixins is no longer needed

* self review
This commit is contained in:
Jérémie Bolduc
2025-04-23 11:31:08 -04:00
committed by GitHub
parent 57d3c52df9
commit bad6a4b211
50 changed files with 70 additions and 417 deletions

View File

@@ -1,23 +1,9 @@
import typing
from typing import Union
from .base_logic import BaseLogicMixin, BaseLogic
from .mine_logic import MineLogicMixin
from .received_logic import ReceivedLogicMixin
from .region_logic import RegionLogicMixin
from .skill_logic import SkillLogicMixin
from .tool_logic import ToolLogicMixin
from ..mods.logic.magic_logic import MagicLogicMixin
from ..stardew_rule import StardewRule
from ..strings.region_names import Region
from ..strings.skill_names import Skill, ModSkill
from ..strings.tool_names import ToolMaterial, Tool
if typing.TYPE_CHECKING:
from ..mods.logic.mod_logic import ModLogicMixin
else:
ModLogicMixin = object
class AbilityLogicMixin(BaseLogicMixin):
def __init__(self, *args, **kwargs):
@@ -25,8 +11,7 @@ class AbilityLogicMixin(BaseLogicMixin):
self.ability = AbilityLogic(*args, **kwargs)
class AbilityLogic(BaseLogic[Union[AbilityLogicMixin, RegionLogicMixin, ReceivedLogicMixin, ToolLogicMixin, SkillLogicMixin, MineLogicMixin, MagicLogicMixin,
ModLogicMixin]]):
class AbilityLogic(BaseLogic):
def can_mine_perfectly(self) -> StardewRule:
return self.logic.mine.can_progress_in_the_mines_from_floor(160)