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Stardew Valley: remove BaseLogic generic so importing mixins is no longer needed (#4916)
* remove BaseLogic generic so importing mixins is no longer needed * self review
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@@ -1,12 +1,7 @@
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from functools import cached_property
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from typing import Union
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from Utils import cache_self1
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from .base_logic import BaseLogicMixin, BaseLogic
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from .has_logic import HasLogicMixin
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from .received_logic import ReceivedLogicMixin
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from .region_logic import RegionLogicMixin
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from ..mods.logic.magic_logic import MagicLogicMixin
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from ..stardew_rule import StardewRule, False_
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from ..strings.ap_names.ap_weapon_names import APWeapon
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from ..strings.performance_names import Performance
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@@ -20,7 +15,7 @@ class CombatLogicMixin(BaseLogicMixin):
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self.combat = CombatLogic(*args, **kwargs)
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class CombatLogic(BaseLogic[Union[HasLogicMixin, CombatLogicMixin, RegionLogicMixin, ReceivedLogicMixin, MagicLogicMixin]]):
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class CombatLogic(BaseLogic):
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@cache_self1
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def can_fight_at_level(self, level: str) -> StardewRule:
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if level == Performance.basic:
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