Stardew Valley: remove BaseLogic generic so importing mixins is no longer needed (#4916)

* remove BaseLogic generic so importing mixins is no longer needed

* self review
This commit is contained in:
Jérémie Bolduc
2025-04-23 11:31:08 -04:00
committed by GitHub
parent 57d3c52df9
commit bad6a4b211
50 changed files with 70 additions and 417 deletions

View File

@@ -1,12 +1,7 @@
from functools import cached_property
from typing import Union
from Utils import cache_self1
from .base_logic import BaseLogicMixin, BaseLogic
from .has_logic import HasLogicMixin
from .received_logic import ReceivedLogicMixin
from .region_logic import RegionLogicMixin
from ..mods.logic.magic_logic import MagicLogicMixin
from ..stardew_rule import StardewRule, False_
from ..strings.ap_names.ap_weapon_names import APWeapon
from ..strings.performance_names import Performance
@@ -20,7 +15,7 @@ class CombatLogicMixin(BaseLogicMixin):
self.combat = CombatLogic(*args, **kwargs)
class CombatLogic(BaseLogic[Union[HasLogicMixin, CombatLogicMixin, RegionLogicMixin, ReceivedLogicMixin, MagicLogicMixin]]):
class CombatLogic(BaseLogic):
@cache_self1
def can_fight_at_level(self, level: str) -> StardewRule:
if level == Performance.basic: