Stardew Valley: remove BaseLogic generic so importing mixins is no longer needed (#4916)

* remove BaseLogic generic so importing mixins is no longer needed

* self review
This commit is contained in:
Jérémie Bolduc
2025-04-23 11:31:08 -04:00
committed by GitHub
parent 57d3c52df9
commit bad6a4b211
50 changed files with 70 additions and 417 deletions

View File

@@ -1,17 +1,7 @@
import functools
from typing import Union, Any, Iterable
from typing import Any, Iterable
from .animal_logic import AnimalLogicMixin
from .artisan_logic import ArtisanLogicMixin
from .base_logic import BaseLogicMixin, BaseLogic
from .grind_logic import GrindLogicMixin
from .harvesting_logic import HarvestingLogicMixin
from .has_logic import HasLogicMixin
from .money_logic import MoneyLogicMixin
from .received_logic import ReceivedLogicMixin
from .region_logic import RegionLogicMixin
from .requirement_logic import RequirementLogicMixin
from .tool_logic import ToolLogicMixin
from ..data.animal import IncubatorSource, OstrichIncubatorSource
from ..data.artisan import MachineSource
from ..data.game_item import GenericSource, Source, GameItem, CustomRuleSource
@@ -26,8 +16,7 @@ class SourceLogicMixin(BaseLogicMixin):
self.source = SourceLogic(*args, **kwargs)
class SourceLogic(BaseLogic[Union[SourceLogicMixin, HasLogicMixin, ReceivedLogicMixin, HarvestingLogicMixin, MoneyLogicMixin, RegionLogicMixin,
ArtisanLogicMixin, ToolLogicMixin, RequirementLogicMixin, GrindLogicMixin, AnimalLogicMixin]]):
class SourceLogic(BaseLogic):
def has_access_to_item(self, item: GameItem):
rules = []