Stardew Valley: remove BaseLogic generic so importing mixins is no longer needed (#4916)

* remove BaseLogic generic so importing mixins is no longer needed

* self review
This commit is contained in:
Jérémie Bolduc
2025-04-23 11:31:08 -04:00
committed by GitHub
parent 57d3c52df9
commit bad6a4b211
50 changed files with 70 additions and 417 deletions

View File

@@ -1,12 +1,6 @@
from functools import cached_property
from typing import Union
from .ability_logic import AbilityLogicMixin
from .base_logic import BaseLogic, BaseLogicMixin
from .combat_logic import CombatLogicMixin
from .has_logic import HasLogicMixin
from .received_logic import ReceivedLogicMixin
from .region_logic import RegionLogicMixin
from ..options import ExcludeGingerIsland, Walnutsanity
from ..stardew_rule import StardewRule, False_, True_
from ..strings.ap_names.ap_option_names import WalnutsanityOptionName
@@ -24,8 +18,7 @@ class WalnutLogicMixin(BaseLogicMixin):
self.walnut = WalnutLogic(*args, **kwargs)
class WalnutLogic(BaseLogic[Union[WalnutLogicMixin, ReceivedLogicMixin, HasLogicMixin, RegionLogicMixin, CombatLogicMixin,
AbilityLogicMixin]]):
class WalnutLogic(BaseLogic):
def has_walnut(self, number: int) -> StardewRule:
if self.options.exclude_ginger_island == ExcludeGingerIsland.option_true: