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Stardew Valley: remove BaseLogic generic so importing mixins is no longer needed (#4916)
* remove BaseLogic generic so importing mixins is no longer needed * self review
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@@ -1,13 +1,5 @@
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from typing import Union
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from ..mod_data import ModNames
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from ...logic.base_logic import BaseLogicMixin, BaseLogic
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from ...logic.combat_logic import CombatLogicMixin
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from ...logic.cooking_logic import CookingLogicMixin
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from ...logic.has_logic import HasLogicMixin
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from ...logic.received_logic import ReceivedLogicMixin
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from ...logic.skill_logic import SkillLogicMixin
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from ...logic.tool_logic import ToolLogicMixin
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from ...mods.mod_data import ModNames
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from ...options import ElevatorProgression
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from ...stardew_rule import StardewRule, True_, true_
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from ...strings.ap_names.mods.mod_items import DeepWoodsItem
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@@ -25,8 +17,7 @@ class DeepWoodsLogicMixin(BaseLogicMixin):
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self.deepwoods = DeepWoodsLogic(*args, **kwargs)
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class DeepWoodsLogic(BaseLogic[Union[SkillLogicMixin, ReceivedLogicMixin, HasLogicMixin, CombatLogicMixin, ToolLogicMixin, SkillLogicMixin,
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CookingLogicMixin]]):
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class DeepWoodsLogic(BaseLogic):
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def can_reach_woods_depth(self, depth: int) -> StardewRule:
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# Assuming you can always do the 10 first floor
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