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Stardew Valley: remove BaseLogic generic so importing mixins is no longer needed (#4916)
* remove BaseLogic generic so importing mixins is no longer needed * self review
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@@ -1,9 +1,4 @@
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from typing import Union
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from ...logic.base_logic import BaseLogicMixin, BaseLogic
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from ...logic.has_logic import HasLogicMixin
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from ...logic.received_logic import ReceivedLogicMixin
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from ...logic.region_logic import RegionLogicMixin
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from ...mods.mod_data import ModNames
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from ...stardew_rule import StardewRule, False_
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from ...strings.ap_names.skill_level_names import ModSkillLevel
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@@ -18,7 +13,7 @@ class MagicLogicMixin(BaseLogicMixin):
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# TODO add logic.mods.magic for altar
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class MagicLogic(BaseLogic[Union[RegionLogicMixin, ReceivedLogicMixin, HasLogicMixin]]):
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class MagicLogic(BaseLogic):
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def can_use_clear_debris_instead_of_tool_level(self, level: int) -> StardewRule:
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if ModNames.magic not in self.options.mods:
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return False_()
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