Stardew Valley: remove BaseLogic generic so importing mixins is no longer needed (#4916)

* remove BaseLogic generic so importing mixins is no longer needed

* self review
This commit is contained in:
Jérémie Bolduc
2025-04-23 11:31:08 -04:00
committed by GitHub
parent 57d3c52df9
commit bad6a4b211
50 changed files with 70 additions and 417 deletions

View File

@@ -1,15 +1,7 @@
from typing import Dict, Union
from typing import Dict
from ..mod_data import ModNames
from ...logic.base_logic import BaseLogic, BaseLogicMixin
from ...logic.has_logic import HasLogicMixin
from ...logic.monster_logic import MonsterLogicMixin
from ...logic.quest_logic import QuestLogicMixin
from ...logic.received_logic import ReceivedLogicMixin
from ...logic.region_logic import RegionLogicMixin
from ...logic.relationship_logic import RelationshipLogicMixin
from ...logic.season_logic import SeasonLogicMixin
from ...logic.time_logic import TimeLogicMixin
from ...stardew_rule import StardewRule
from ...strings.animal_product_names import AnimalProduct
from ...strings.ap_names.mods.mod_items import SVEQuestItem
@@ -34,8 +26,7 @@ class ModQuestLogicMixin(BaseLogicMixin):
self.quest = ModQuestLogic(*args, **kwargs)
class ModQuestLogic(BaseLogic[Union[HasLogicMixin, QuestLogicMixin, ReceivedLogicMixin, RegionLogicMixin,
TimeLogicMixin, SeasonLogicMixin, RelationshipLogicMixin, MonsterLogicMixin]]):
class ModQuestLogic(BaseLogic):
def get_modded_quest_rules(self) -> Dict[str, StardewRule]:
quests = dict()
quests.update(self._get_juna_quest_rules())