Factorio: Fix unbeatable seeds where a science pack needs chemical plant (#2613)

This commit is contained in:
CaitSith2
2023-12-22 20:02:49 -08:00
committed by GitHub
parent 0d929b81e8
commit bb0a0f2aca

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@@ -246,7 +246,8 @@ class Factorio(World):
location.access_rule = lambda state, ingredient=ingredient, custom_recipe=custom_recipe: \
(ingredient not in technology_table or state.has(ingredient, player)) and \
all(state.has(technology.name, player) for sub_ingredient in custom_recipe.ingredients
for technology in required_technologies[sub_ingredient])
for technology in required_technologies[sub_ingredient]) and \
all(state.has(technology.name, player) for technology in required_technologies[custom_recipe.crafting_machine])
else:
location.access_rule = lambda state, ingredient=ingredient: \
all(state.has(technology.name, player) for technology in required_technologies[ingredient])