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Factorio: Fix unbeatable seeds where a science pack needs chemical plant (#2613)
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@@ -246,7 +246,8 @@ class Factorio(World):
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location.access_rule = lambda state, ingredient=ingredient, custom_recipe=custom_recipe: \
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location.access_rule = lambda state, ingredient=ingredient, custom_recipe=custom_recipe: \
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(ingredient not in technology_table or state.has(ingredient, player)) and \
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(ingredient not in technology_table or state.has(ingredient, player)) and \
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all(state.has(technology.name, player) for sub_ingredient in custom_recipe.ingredients
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all(state.has(technology.name, player) for sub_ingredient in custom_recipe.ingredients
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for technology in required_technologies[sub_ingredient])
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for technology in required_technologies[sub_ingredient]) and \
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all(state.has(technology.name, player) for technology in required_technologies[custom_recipe.crafting_machine])
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else:
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else:
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location.access_rule = lambda state, ingredient=ingredient: \
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location.access_rule = lambda state, ingredient=ingredient: \
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all(state.has(technology.name, player) for technology in required_technologies[ingredient])
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all(state.has(technology.name, player) for technology in required_technologies[ingredient])
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