mirror of
https://github.com/MarioSpore/Grinch-AP.git
synced 2025-10-21 20:21:32 -06:00
Speed up restrictive_fill a bit.
This also changes behaviour slightly; it used to fill beatable only players' items first, now it shuffles it all together. It is not documented why this was done, so hopefully this doesn't undo something intentional.
This commit is contained in:
2
Gui.py
2
Gui.py
@@ -404,7 +404,7 @@ def guiMain(args=None):
|
||||
guiargs.red_clock_time = timerRedVar.get()
|
||||
guiargs.blue_clock_time = timerBlueVar.get()
|
||||
guiargs.green_clock_time = timerGreenVar.get()
|
||||
guiargs.skip_progression_balancing = not balancingVar.get()
|
||||
guiargs.progression_balancing = balancingVar.get()
|
||||
if guiargs.timer == "none":
|
||||
guiargs.timer = False
|
||||
guiargs.dungeon_counters = dungeonCounterVar.get()
|
||||
|
Reference in New Issue
Block a user