Speed up restrictive_fill a bit.

This also changes behaviour slightly; it used to fill beatable only players' items first, now it shuffles it all together. It is not documented why this was done, so hopefully this doesn't undo something intentional.
This commit is contained in:
Fabian Dill
2021-03-18 17:27:31 +01:00
parent ae72fa1561
commit bbe51c4cc7
3 changed files with 38 additions and 41 deletions

2
Gui.py
View File

@@ -404,7 +404,7 @@ def guiMain(args=None):
guiargs.red_clock_time = timerRedVar.get()
guiargs.blue_clock_time = timerBlueVar.get()
guiargs.green_clock_time = timerGreenVar.get()
guiargs.skip_progression_balancing = not balancingVar.get()
guiargs.progression_balancing = balancingVar.get()
if guiargs.timer == "none":
guiargs.timer = False
guiargs.dungeon_counters = dungeonCounterVar.get()