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https://github.com/MarioSpore/Grinch-AP.git
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82
worlds/dlcquest/__init__.py
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82
worlds/dlcquest/__init__.py
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from typing import Dict, Any, Iterable, Optional, Union
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from BaseClasses import Tutorial
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from worlds.AutoWorld import World, WebWorld
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from .Items import DLCQuestItem, item_table, ItemData, create_items
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from .Locations import location_table, DLCQuestLocation
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from .Options import DLCQuest_options, DLCQuestOptions, fetch_options
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from .Rules import set_rules
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from .Regions import create_regions
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client_version = 0
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class DLCqwebworld(WebWorld):
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tutorials = [Tutorial(
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"Multiworld Setup Tutorial",
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"A guide to setting up the Archipelago DLCQuest game on your computer.",
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"English",
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"setup_en.md",
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"setup/en",
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["axe_y"]
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)]
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class DLCqworld(World):
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"""
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DLCQuest is a metroid ish game where everything is an in-game dlc.
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"""
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game = "DLCQuest"
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topology_present = False
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web = DLCqwebworld()
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item_name_to_id = {name: data.code for name, data in item_table.items()}
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location_name_to_id = location_table
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data_version = 0
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option_definitions = DLCQuest_options
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def generate_early(self):
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self.options = fetch_options(self.multiworld, self.player)
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def create_regions(self):
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create_regions(self.multiworld, self.player, self.options)
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def set_rules(self):
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set_rules(self.multiworld, self.player, self.options)
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def create_event(self, event: str):
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return DLCQuestItem(event, True, None, self.player)
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def create_items(self):
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locations_count = len([location
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for location in self.multiworld.get_locations(self.player)
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if not location.event])
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items_to_exclude = [excluded_items
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for excluded_items in self.multiworld.precollected_items[self.player]]
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created_items = create_items(self, self.options, locations_count + len(items_to_exclude), self.multiworld.random)
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self.multiworld.itempool += created_items
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for item in items_to_exclude:
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if item in self.multiworld.itempool:
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self.multiworld.itempool.remove(item)
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def create_item(self, item: Union[str, ItemData]) -> DLCQuestItem:
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if isinstance(item, str):
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item = item_table[item]
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return DLCQuestItem(item.name, item.classification, item.code, self.player)
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def fill_slot_data(self):
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return {
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"death_link": self.multiworld.death_link[self.player].value,
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"ending_choice": self.multiworld.ending_choice[self.player].value,
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"campaign": self.multiworld.campaign[self.player].value,
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"coinsanity": self.multiworld.coinsanity[self.player].value,
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"coinbundlerange": self.multiworld.coinbundlequantity[self.player].value,
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"item_shuffle": self.multiworld.item_shuffle[self.player].value,
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"seed": self.multiworld.per_slot_randoms[self.player].randrange(99999999)
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}
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