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worlds/dlcquest/docs/en_DLCQuest.md
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# DLC Quest
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## Where is the settings page?
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The [player settings page for this game](../player-settings) contains all the options you need to configure and export a
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config file.
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## What does randomization do to this game?
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DLCs are obtained as checks for the multiworld. There are also some other optional checks in DLC Quest
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## What is the goal of DLC Quest?
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DLC Quest has two campaigns, and the player can choose which one they will play for their slot.
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They can also choose to do both campaigns.
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## What are location checks in DLC Quest?
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Location checks in DLC Quest always include:
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- DLC Purchases from the shopkeeper
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- Awardment-related objectives
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- Killing Sheep in DLC Quest
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||||
- Specific Awardment objectives in Live Freemium or Die
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There also are a number of location checks that are optional, and individual players choose to include them or not in their shuffling:
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- Items that your character can obtain in various ways
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- Swords
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- Gun
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- Box of Various Supplies
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- Humble Indie Bindle
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- Pickaxe
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- Coinsanity: Coins, either individually or as custom-sized bundles
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||||
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## Which items can be in another player's world?
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||||
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||||
Every DLC in the game is shuffled in the item pool. The items related to the optional checks described above are also in the pool
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There are also some brand new trap items, used as filler, based on vanilla game annoyances
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- Zombie Sheep
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- Loading Screens
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- Temporary Spikes
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## When the player receives an item, what happens?
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Every time an item is received while online, a notification appears on screen informing the player of it.
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Some items also include an animation or cutscene that will play immediately upon receiving it.
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Items that are received while offline will not play any animation or cutscene, and simply be active when logging in.
|
||||
Reference in New Issue
Block a user