TUNIC: Expanded hexagon quest options (#4076)

* More hex quest updates

- Implement page ability shuffle for hex quest
- Fix keys behind bosses if hex goal is less than 3
- Added check to fix conflicting hex quest options
- Add option to slot data

* Change option comparison

* Change option checking and fix some stuff

- also keep prayer first on low hex counts

* Update option defaulting

* Update option checking

* Fix option assignment again

* Show player name in option warning

* Add new option to universal tracker stuff

* Update __init__.py

* Make helper method for getting total hexagons in itempool

* Update options.py

* Update option value passthrough

* Change ability shuffle to default on

* Check for hexagons option when writing spoiler
This commit is contained in:
Silent
2025-03-07 19:43:02 -05:00
committed by GitHub
parent 2f0b81e12c
commit bc61221ec6
3 changed files with 103 additions and 25 deletions

View File

@@ -11,7 +11,8 @@ from .er_scripts import create_er_regions
from .grass import grass_location_table, grass_location_name_to_id, grass_location_name_groups, excluded_grass_locations
from .er_data import portal_mapping, RegionInfo, tunic_er_regions
from .options import (TunicOptions, EntranceRando, tunic_option_groups, tunic_option_presets, TunicPlandoConnections,
LaurelsLocation, LogicRules, LaurelsZips, IceGrappling, LadderStorage)
LaurelsLocation, LogicRules, LaurelsZips, IceGrappling, LadderStorage, check_options,
get_hexagons_in_pool, HexagonQuestAbilityUnlockType)
from .combat_logic import area_data, CombatState
from worlds.AutoWorld import WebWorld, World
from Options import PlandoConnection, OptionError
@@ -109,6 +110,8 @@ class TunicWorld(World):
ut_can_gen_without_yaml = True # class var that tells it to ignore the player yaml
def generate_early(self) -> None:
check_options(self)
if self.options.logic_rules >= LogicRules.option_no_major_glitches:
self.options.laurels_zips.value = LaurelsZips.option_true
self.options.ice_grappling.value = IceGrappling.option_medium
@@ -144,6 +147,7 @@ class TunicWorld(World):
self.options.lanternless.value = self.passthrough["lanternless"]
self.options.maskless.value = self.passthrough["maskless"]
self.options.hexagon_quest.value = self.passthrough["hexagon_quest"]
self.options.hexagon_quest_ability_type.value = self.passthrough.get("hexagon_quest_ability_type", 0)
self.options.entrance_rando.value = self.passthrough["entrance_rando"]
self.options.shuffle_ladders.value = self.passthrough["shuffle_ladders"]
self.options.grass_randomizer.value = self.passthrough.get("grass_randomizer", 0)
@@ -261,6 +265,10 @@ class TunicWorld(World):
items_to_create: Dict[str, int] = {item: data.quantity_in_item_pool for item, data in item_table.items()}
# Calculate number of hexagons in item pool
if self.options.hexagon_quest:
items_to_create[gold_hexagon] = get_hexagons_in_pool(self)
for money_fool in fool_tiers[self.options.fool_traps]:
items_to_create["Fool Trap"] += items_to_create[money_fool]
items_to_create[money_fool] = 0
@@ -291,11 +299,21 @@ class TunicWorld(World):
items_to_create["Grass"] -= len(excluded_grass_locations)
if self.options.keys_behind_bosses:
for rgb_hexagon, location in hexagon_locations.items():
hex_item = self.create_item(gold_hexagon if self.options.hexagon_quest else rgb_hexagon)
rgb_hexagons = list(hexagon_locations.keys())
# shuffle these in case not all are placed in hex quest
self.random.shuffle(rgb_hexagons)
for rgb_hexagon in rgb_hexagons:
location = hexagon_locations[rgb_hexagon]
if self.options.hexagon_quest:
if items_to_create[gold_hexagon] > 0:
hex_item = self.create_item(gold_hexagon)
items_to_create[gold_hexagon] -= 1
items_to_create[rgb_hexagon] = 0
self.get_location(location).place_locked_item(hex_item)
else:
hex_item = self.create_item(rgb_hexagon)
self.get_location(location).place_locked_item(hex_item)
items_to_create[rgb_hexagon] = 0
items_to_create[gold_hexagon] -= 3
# Filler items in the item pool
available_filler: List[str] = [filler for filler in items_to_create if items_to_create[filler] > 0 and
@@ -323,13 +341,11 @@ class TunicWorld(World):
remove_filler(ladder_count)
if self.options.hexagon_quest:
# Calculate number of hexagons in item pool
hexagon_goal = self.options.hexagon_goal
extra_hexagons = self.options.extra_hexagon_percentage
items_to_create[gold_hexagon] += int((Decimal(100 + extra_hexagons) / 100 * hexagon_goal).to_integral_value(rounding=ROUND_HALF_UP))
# Replace pages and normal hexagons with filler
for replaced_item in list(filter(lambda item: "Pages" in item or item in hexagon_locations, items_to_create)):
if replaced_item in item_name_groups["Abilities"] and self.options.ability_shuffling \
and self.options.hexagon_quest_ability_type == "pages":
continue
filler_name = self.get_filler_item_name()
items_to_create[filler_name] += items_to_create[replaced_item]
if items_to_create[filler_name] >= 1 and filler_name not in available_filler:
@@ -441,7 +457,7 @@ class TunicWorld(World):
def create_regions(self) -> None:
self.tunic_portal_pairs = {}
self.er_portal_hints = {}
self.ability_unlocks = randomize_ability_unlocks(self.random, self.options)
self.ability_unlocks = randomize_ability_unlocks(self)
# stuff for universal tracker support, can be ignored for standard gen
if self.using_ut:
@@ -504,7 +520,8 @@ class TunicWorld(World):
return change
def write_spoiler_header(self, spoiler_handle: TextIO):
if self.options.hexagon_quest and self.options.ability_shuffling:
if self.options.hexagon_quest and self.options.ability_shuffling\
and self.options.hexagon_quest_ability_type == HexagonQuestAbilityUnlockType.option_hexagons:
spoiler_handle.write("\nAbility Unlocks (Hexagon Quest):\n")
for ability in self.ability_unlocks:
# Remove parentheses for better readability
@@ -567,6 +584,7 @@ class TunicWorld(World):
"sword_progression": self.options.sword_progression.value,
"ability_shuffling": self.options.ability_shuffling.value,
"hexagon_quest": self.options.hexagon_quest.value,
"hexagon_quest_ability_type": self.options.hexagon_quest_ability_type.value,
"fool_traps": self.options.fool_traps.value,
"laurels_zips": self.options.laurels_zips.value,
"ice_grappling": self.options.ice_grappling.value,

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@@ -1,8 +1,14 @@
import logging
from dataclasses import dataclass
from typing import Dict, Any
from typing import Dict, Any, TYPE_CHECKING
from decimal import Decimal, ROUND_HALF_UP
from Options import (DefaultOnToggle, Toggle, StartInventoryPool, Choice, Range, TextChoice, PlandoConnections,
PerGameCommonOptions, OptionGroup, Visibility, NamedRange)
from .er_data import portal_mapping
if TYPE_CHECKING:
from . import TunicWorld
class SwordProgression(DefaultOnToggle):
@@ -24,6 +30,7 @@ class StartWithSword(Toggle):
class KeysBehindBosses(Toggle):
"""
Places the three hexagon keys behind their respective boss fight in your world.
If playing Hexagon Quest, it will place three gold hexagons at the boss locations.
"""
internal_name = "keys_behind_bosses"
display_name = "Keys Behind Bosses"
@@ -32,7 +39,8 @@ class KeysBehindBosses(Toggle):
class AbilityShuffling(DefaultOnToggle):
"""
Locks the usage of Prayer, Holy Cross*, and the Icebolt combo until the relevant pages of the manual have been found.
If playing Hexagon Quest, abilities are instead randomly unlocked after obtaining 25%, 50%, and 75% of the required Hexagon goal amount.
If playing Hexagon Quest, abilities are instead randomly unlocked after obtaining 25%, 50%, and 75% of the required
Hexagon goal amount, unless the option is set to have them unlock via pages instead.
* Certain Holy Cross usages are still allowed, such as the free bomb codes, the seeking spell, and other player-facing codes.
"""
internal_name = "ability_shuffling"
@@ -84,14 +92,16 @@ class HexagonGoal(Range):
"""
internal_name = "hexagon_goal"
display_name = "Gold Hexagons Required"
range_start = 15
range_end = 50
range_start = 1
range_end = 100
default = 20
class ExtraHexagonPercentage(Range):
"""
How many extra Gold Questagons are shuffled into the item pool, taken as a percentage of the goal amount.
The max number of Gold Questagons that can be in the item pool is 100, so this option may be overridden and/or
reduced if the Hexagon Goal amount is greater than 50.
"""
internal_name = "extra_hexagon_percentage"
display_name = "Percentage of Extra Gold Hexagons"
@@ -100,6 +110,22 @@ class ExtraHexagonPercentage(Range):
default = 50
class HexagonQuestAbilityUnlockType(Choice):
"""
Determines how abilities are unlocked when playing Hexagon Quest with Shuffled Abilities enabled.
Hexagons: A new ability is randomly unlocked after obtaining 25%, 50%, and 75% of the required Hexagon goal amount. Requires at least 3 Gold Hexagons in the item pool, or 15 if Keys Behind Bosses is enabled.
Pages: Abilities are unlocked by finding specific pages in the manual.
This option does nothing if Shuffled Abilities is not enabled.
"""
internal_name = "hexagon_quest_ability_type"
display_name = "Hexagon Quest Ability Unlocks"
option_hexagons = 0
option_pages = 1
default = 0
class EntranceRando(TextChoice):
"""
Randomize the connections between scenes.
@@ -301,6 +327,7 @@ class TunicOptions(PerGameCommonOptions):
hexagon_quest: HexagonQuest
hexagon_goal: HexagonGoal
extra_hexagon_percentage: ExtraHexagonPercentage
hexagon_quest_ability_type: HexagonQuestAbilityUnlockType
shuffle_ladders: ShuffleLadders
grass_randomizer: GrassRandomizer
@@ -323,6 +350,12 @@ class TunicOptions(PerGameCommonOptions):
tunic_option_groups = [
OptionGroup("Hexagon Quest Options", [
HexagonQuest,
HexagonGoal,
ExtraHexagonPercentage,
HexagonQuestAbilityUnlockType
]),
OptionGroup("Logic Options", [
CombatLogic,
Lanternless,
@@ -357,3 +390,23 @@ tunic_option_presets: Dict[str, Dict[str, Any]] = {
"lanternless": True,
},
}
def check_options(world: "TunicWorld"):
options = world.options
if options.hexagon_quest and options.ability_shuffling and options.hexagon_quest_ability_type == HexagonQuestAbilityUnlockType.option_hexagons:
total_hexes = get_hexagons_in_pool(world)
min_hexes = 3
if options.keys_behind_bosses:
min_hexes = 15
if total_hexes < min_hexes:
logging.warning(f"TUNIC: Not enough Gold Hexagons in {world.player_name}'s item pool for Hexagon Ability Shuffle with the selected options. Ability Shuffle mode will be switched to Pages.")
options.hexagon_quest_ability_type.value = HexagonQuestAbilityUnlockType.option_pages
def get_hexagons_in_pool(world: "TunicWorld"):
# Calculate number of hexagons in item pool
options = world.options
return min(int((Decimal(100 + options.extra_hexagon_percentage) / 100 * options.hexagon_goal)
.to_integral_value(rounding=ROUND_HALF_UP)), 100)

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@@ -1,9 +1,9 @@
from random import Random
from typing import Dict, TYPE_CHECKING
from decimal import Decimal, ROUND_HALF_UP
from worlds.generic.Rules import set_rule, forbid_item, add_rule
from BaseClasses import CollectionState
from .options import TunicOptions, LadderStorage, IceGrappling
from .options import LadderStorage, IceGrappling, HexagonQuestAbilityUnlockType
if TYPE_CHECKING:
from . import TunicWorld
@@ -34,14 +34,21 @@ bomb_walls = ["East Forest - Bombable Wall", "Eastern Vault Fortress - [East Win
"Quarry - [West] Upper Area Bombable Wall", "Ruined Atoll - [Northwest] Bombable Wall"]
def randomize_ability_unlocks(random: Random, options: TunicOptions) -> Dict[str, int]:
def randomize_ability_unlocks(world: "TunicWorld") -> Dict[str, int]:
random = world.random
options = world.options
abilities = [prayer, holy_cross, icebolt]
ability_requirement = [1, 1, 1]
if options.hexagon_quest.value:
random.shuffle(abilities)
if options.hexagon_quest.value and options.hexagon_quest_ability_type == HexagonQuestAbilityUnlockType.option_hexagons:
hexagon_goal = options.hexagon_goal.value
# Set ability unlocks to 25, 50, and 75% of goal amount
ability_requirement = [hexagon_goal // 4, hexagon_goal // 2, hexagon_goal * 3 // 4]
abilities = [prayer, holy_cross, icebolt]
random.shuffle(abilities)
if any(req == 0 for req in ability_requirement):
ability_requirement = [1, 2, 3]
return dict(zip(abilities, ability_requirement))
@@ -50,7 +57,7 @@ def has_ability(ability: str, state: CollectionState, world: "TunicWorld") -> bo
ability_unlocks = world.ability_unlocks
if not options.ability_shuffling:
return True
if options.hexagon_quest:
if options.hexagon_quest and options.hexagon_quest_ability_type == HexagonQuestAbilityUnlockType.option_hexagons:
return state.has(gold_hexagon, world.player, ability_unlocks[ability])
return state.has(ability, world.player)