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Core: add Item.trap property
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@@ -954,6 +954,8 @@ class Item():
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name: str
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game: str = "Generic"
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type: str = None
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# indicates if this is a negative impact item. Causes these to be handled differently by various games.
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trap: bool = False
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# change manually to ensure that a specific non-progression item never goes on an excluded location
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never_exclude = False
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