Core: add unit tests and more documentation for numeric options (#2926)

* Core: add unit tests for the numeric options

* document using a collection and the hashing quirk

* add another example for the footgun

---------

Co-authored-by: NewSoupVi <57900059+NewSoupVi@users.noreply.github.com>
This commit is contained in:
Aaron Wagener
2024-06-05 17:17:52 -05:00
committed by GitHub
parent 04ec2f3893
commit be03dca774
3 changed files with 85 additions and 1 deletions

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@@ -132,7 +132,8 @@ or if I need a boolean object, such as in my slot_data I can access it as:
start_with_sword = bool(self.options.starting_sword.value)
```
All numeric options (i.e. Toggle, Choice, Range) can be compared to integers, strings that match their attributes,
strings that match the option attributes after "option_" is stripped, and the attributes themselves.
strings that match the option attributes after "option_" is stripped, and the attributes themselves. The option can
also be checked to see if it exists within a collection, but this will fail for a set of strings due to hashing.
```python
# options.py
class Logic(Choice):
@@ -144,6 +145,12 @@ class Logic(Choice):
alias_extra_hard = 2
crazy = 4 # won't be listed as an option and only exists as an attribute on the class
class Weapon(Choice):
option_none = 0
option_sword = 1
option_bow = 2
option_hammer = 3
# __init__.py
from .options import Logic
@@ -157,6 +164,16 @@ elif self.options.logic == Logic.option_extreme:
do_extreme_things()
elif self.options.logic == "crazy":
do_insane_things()
# check if the current option is in a collection of integers using the class attributes
if self.options.weapon in {Weapon.option_bow, Weapon.option_sword}:
do_stuff()
# in order to make a set of strings work, we have to compare against current_key
elif self.options.weapon.current_key in {"none", "hammer"}:
do_something_else()
# though it's usually better to just use a tuple instead
elif self.options.weapon in ("none", "hammer"):
do_something_else()
```
## Generic Option Classes
These options are generically available to every game automatically, but can be overridden for slightly different