mirror of
https://github.com/MarioSpore/Grinch-AP.git
synced 2025-10-21 12:11:33 -06:00
do not double-collect keys during playthrough computation, since they are progression items now
This commit is contained in:
2
Main.py
2
Main.py
@@ -414,7 +414,7 @@ def create_playthrough(world):
|
|||||||
sphere_candidates = set(prog_locations)
|
sphere_candidates = set(prog_locations)
|
||||||
logging.debug('Building up collection spheres.')
|
logging.debug('Building up collection spheres.')
|
||||||
while sphere_candidates:
|
while sphere_candidates:
|
||||||
state.sweep_for_events(key_only=True)
|
state.sweep_for_events()
|
||||||
|
|
||||||
# build up spheres of collection radius.
|
# build up spheres of collection radius.
|
||||||
# Everything in each sphere is independent from each other in dependencies and only depends on lower spheres
|
# Everything in each sphere is independent from each other in dependencies and only depends on lower spheres
|
||||||
|
Reference in New Issue
Block a user