Celeste 64: v1.3 Content Update (#4581)

### Features:

- New optional Location Checks
	- Checkpointsanity
- Hair Color
	- Allows for setting of Maddy's hair color in each of No Dash, One Dash, Two Dash, and Feather states
- Other Player Ghosts
	- A game config option allows you to see ghosts of other Celeste 64 players in the multiworld

### Quality of Life:

- Checkpoint Warping
	- Received Checkpoint items allow for warping to their respective checkpoint
		- These items are on their respective checkpoint location if Checkpointsanity is disabled
	- Logic accounts for being able to warp to otherwise inaccessible areas
	- Checkpoints are a possible option for a starting item on Standard Logic + Move Shuffle + Checkpointsanity
- New Options toggle to enable/disable background input

### Bug Fixes:

- Traffic Blocks now correctly appear disabled within Cassettes
This commit is contained in:
PoryGone
2025-03-16 21:46:34 -04:00
committed by GitHub
parent c0244f3018
commit bf8c840293
10 changed files with 512 additions and 317 deletions

View File

@@ -15,3 +15,18 @@ ground_dash = "Ground Dash"
air_dash = "Air Dash"
skid_jump = "Skid Jump"
climb = "Climb"
# Checkpoint Items
checkpoint_1 = "Intro Checkpoint"
checkpoint_2 = "Granny Checkpoint"
checkpoint_3 = "South-East Tower Checkpoint"
checkpoint_4 = "Climb Sign Checkpoint"
checkpoint_5 = "Freeway Checkpoint"
checkpoint_6 = "Freeway Feather Checkpoint"
checkpoint_7 = "Feather Maze Checkpoint"
checkpoint_8 = "Double Dash House Checkpoint"
checkpoint_9 = "Badeline Tower Checkpoint"
checkpoint_10 = "Badeline Island Checkpoint"
# Item used for logic definitions that are not possible with the given options
cannot_access = "CANNOT ACCESS"