Celeste 64: v1.3 Content Update (#4581)
### Features: - New optional Location Checks - Checkpointsanity - Hair Color - Allows for setting of Maddy's hair color in each of No Dash, One Dash, Two Dash, and Feather states - Other Player Ghosts - A game config option allows you to see ghosts of other Celeste 64 players in the multiworld ### Quality of Life: - Checkpoint Warping - Received Checkpoint items allow for warping to their respective checkpoint - These items are on their respective checkpoint location if Checkpointsanity is disabled - Logic accounts for being able to warp to otherwise inaccessible areas - Checkpoints are a possible option for a starting item on Standard Logic + Move Shuffle + Checkpointsanity - New Options toggle to enable/disable background input ### Bug Fixes: - Traffic Blocks now correctly appear disabled within Cassettes
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@@ -15,3 +15,18 @@ ground_dash = "Ground Dash"
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air_dash = "Air Dash"
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skid_jump = "Skid Jump"
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climb = "Climb"
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# Checkpoint Items
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checkpoint_1 = "Intro Checkpoint"
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checkpoint_2 = "Granny Checkpoint"
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checkpoint_3 = "South-East Tower Checkpoint"
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checkpoint_4 = "Climb Sign Checkpoint"
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checkpoint_5 = "Freeway Checkpoint"
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checkpoint_6 = "Freeway Feather Checkpoint"
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checkpoint_7 = "Feather Maze Checkpoint"
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checkpoint_8 = "Double Dash House Checkpoint"
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checkpoint_9 = "Badeline Tower Checkpoint"
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checkpoint_10 = "Badeline Island Checkpoint"
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# Item used for logic definitions that are not possible with the given options
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cannot_access = "CANNOT ACCESS"
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