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https://github.com/MarioSpore/Grinch-AP.git
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Minecraft: Update to new options system. (#3765)
* Move to new options system. switch to using self.random reformat rules file. * further reformats * fix tests to use new options system. * fix slot data to not use self.multiworld * I hate python * new starting_items docstring to prepare for 1.20.5+ item components. fix invalid json being output to starting_items * more typing fixes. * stupid quotes around type declarations * removed unused variable in ItemPool.py change null check in Structures.py * update rules "self" variable to a "world: MinecraftWorld" variable * get key, and not value for required bosses.
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@@ -1,17 +1,19 @@
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from worlds.AutoWorld import World
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from . import Constants
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from typing import TYPE_CHECKING
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if TYPE_CHECKING:
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from . import MinecraftWorld
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def shuffle_structures(mc_world: World) -> None:
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multiworld = mc_world.multiworld
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player = mc_world.player
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def shuffle_structures(self: "MinecraftWorld") -> None:
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multiworld = self.multiworld
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player = self.player
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default_connections = Constants.region_info["default_connections"]
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illegal_connections = Constants.region_info["illegal_connections"]
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# Get all unpaired exits and all regions without entrances (except the Menu)
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# This function is destructive on these lists.
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exits = [exit.name for r in multiworld.regions if r.player == player for exit in r.exits if exit.connected_region == None]
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exits = [exit.name for r in multiworld.regions if r.player == player for exit in r.exits if exit.connected_region is None]
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structs = [r.name for r in multiworld.regions if r.player == player and r.entrances == [] and r.name != 'Menu']
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exits_spoiler = exits[:] # copy the original order for the spoiler log
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@@ -26,19 +28,19 @@ def shuffle_structures(mc_world: World) -> None:
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raise Exception(f"Invalid connection: {exit} => {struct} for player {player} ({multiworld.player_name[player]})")
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# Connect plando structures first
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if multiworld.plando_connections[player]:
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for conn in multiworld.plando_connections[player]:
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if self.options.plando_connections:
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for conn in self.plando_connections:
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set_pair(conn.entrance, conn.exit)
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# The algorithm tries to place the most restrictive structures first. This algorithm always works on the
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# relatively small set of restrictions here, but does not work on all possible inputs with valid configurations.
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if multiworld.shuffle_structures[player]:
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if self.options.shuffle_structures:
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structs.sort(reverse=True, key=lambda s: len(illegal_connections.get(s, [])))
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for struct in structs[:]:
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try:
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exit = multiworld.random.choice([e for e in exits if e not in illegal_connections.get(struct, [])])
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exit = self.random.choice([e for e in exits if e not in illegal_connections.get(struct, [])])
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except IndexError:
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raise Exception(f"No valid structure placements remaining for player {player} ({multiworld.player_name[player]})")
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raise Exception(f"No valid structure placements remaining for player {player} ({self.player_name})")
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set_pair(exit, struct)
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else: # write remaining default connections
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for (exit, struct) in default_connections:
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@@ -49,9 +51,9 @@ def shuffle_structures(mc_world: World) -> None:
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try:
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assert len(exits) == len(structs) == 0
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except AssertionError:
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raise Exception(f"Failed to connect all Minecraft structures for player {player} ({multiworld.player_name[player]})")
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raise Exception(f"Failed to connect all Minecraft structures for player {player} ({self.player_name})")
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for exit in exits_spoiler:
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multiworld.get_entrance(exit, player).connect(multiworld.get_region(pairs[exit], player))
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if multiworld.shuffle_structures[player] or multiworld.plando_connections[player]:
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if self.options.shuffle_structures or self.options.plando_connections:
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multiworld.spoiler.set_entrance(exit, pairs[exit], 'entrance', player)
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