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variable-progression-balancing (#356)
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@@ -85,12 +85,15 @@ games you want settings for.
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* `progression_balancing` is a system the Archipelago generator uses to try and reduce "BK mode" as much as possible.
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This primarily involves moving necessary progression items into earlier logic spheres to make the games more
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accessible so that players almost always have something to do. This can be turned `on` or `off` and is `on` by
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default.
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accessible so that players almost always have something to do. This can be in a range from 0 to 99, and is 50 by
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default. This number represents a percentage of the furthest progressible player.
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* For example: With the default of 50%, if the furthest player can access 40% of their items, the randomizer tries
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to let you access at least 20% of your items. 50% of 40% is 20%.
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* Note that it is not always guaranteed that it will be able to bring you up to this threshold.
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* `triggers` is one of the more advanced options that allows you to create conditional adjustments. You can read
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more triggers in the triggers guide. Triggers
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guide: [Archipelago Triggers Guide](/tutorial/Archipelago/triggers/en)
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* `triggers` is one of the more advanced options that allows you to create conditional adjustments. You can read
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more triggers in the triggers guide. Triggers
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guide: [Archipelago Triggers Guide](/tutorial/Archipelago/triggers/en)
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### Game Options
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@@ -198,8 +201,8 @@ triggers:
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* `requires` is set to require release version 0.2.0 or higher.
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* `accesibility` is set to `none` which will set this seed to beatable only meaning some locations and items may be
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completely inaccessible but the seed will still be completable.
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* `progression_balancing` is set on meaning we will likely receive important items earlier increasing the chance of
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having things to do.
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* `progression_balancing` is set on, giving it the default value, meaning we will likely receive important items
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earlier increasing the chance of having things to do.
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* `A Link to the Past` defines a location for us to nest all the game options we would like to use for our
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game `A Link to the Past`.
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* `smallkey_shuffle` is an option for A Link to the Past which determines how dungeon small keys are shuffled. In this
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