variable-progression-balancing (#356)

This commit is contained in:
Doug Hoskisson
2022-05-11 00:13:21 -07:00
committed by GitHub
parent a5ca118bbf
commit c085ee47ed
11 changed files with 116 additions and 44 deletions

View File

@@ -30,7 +30,7 @@ def set_rules(world):
# Set access rules according to max glitches for multiworld progression.
# Set accessibility to none, and shuffle assuming the no logic players can always win
world.accessibility[player] = world.accessibility[player].from_text("minimal")
world.progression_balancing[player].value = False
world.progression_balancing[player].value = 0
else:
world.completion_condition[player] = lambda state: state.has('Triforce', player)