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CI: more checks in build and rework compression (#3336)
* CI: build: fail fast if setup.py fails on windows * CI: build: fail for missing uploads, rework compression Upload-artifact allows setting compression level now. The change speeds up both upload and extraction. * CI: match build gz in release * CI: build: verify worlds all load * CI: build: generate a game * Generate: move worlds loaded exception to allow settings to init from worlds * CI: build: build setup before running tests
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2
.github/workflows/release.yml
vendored
2
.github/workflows/release.yml
vendored
@@ -69,7 +69,7 @@ jobs:
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echo -e "setup.py dist output:\n `ls dist`"
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cd dist && export APPIMAGE_NAME="`ls *.AppImage`" && cd ..
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export TAR_NAME="${APPIMAGE_NAME%.AppImage}.tar.gz"
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(cd build && DIR_NAME="`ls | grep exe`" && mv "$DIR_NAME" Archipelago && tar -czvf ../dist/$TAR_NAME Archipelago && mv Archipelago "$DIR_NAME")
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(cd build && DIR_NAME="`ls | grep exe`" && mv "$DIR_NAME" Archipelago && tar -cv Archipelago | gzip -8 > ../dist/$TAR_NAME && mv Archipelago "$DIR_NAME")
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echo "APPIMAGE_NAME=$APPIMAGE_NAME" >> $GITHUB_ENV
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echo "TAR_NAME=$TAR_NAME" >> $GITHUB_ENV
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# - code above copied from build.yml -
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