Fix misleading data in WebUI. Server Version is now called ClientVersion
This commit is contained in:
@@ -1,7 +1,7 @@
|
||||
import _assign from 'lodash-es/assign';
|
||||
|
||||
const initialState = {
|
||||
serverVersion: null,
|
||||
clientVersion: null,
|
||||
forfeitMode: null,
|
||||
remainingMode: null,
|
||||
connections: {
|
||||
|
||||
@@ -62,7 +62,7 @@ class WebSocketUtils {
|
||||
|
||||
case 'gameInfo':
|
||||
return updateGameState({
|
||||
serverVersion: data.content.serverVersion,
|
||||
clientVersion: data.content.clientVersion,
|
||||
forfeitMode: data.content.forfeitMode,
|
||||
remainingMode: data.content.remainingMode,
|
||||
hintCost: parseInt(data.content.hintCost, 10),
|
||||
|
||||
Reference in New Issue
Block a user