mirror of
https://github.com/MarioSpore/Grinch-AP.git
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WebHost: allow customserver to skip importing worlds subsystem for hosting a Room (#877)
Co-authored-by: black-sliver <59490463+black-sliver@users.noreply.github.com>
This commit is contained in:
@@ -3,12 +3,11 @@ import uuid
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import base64
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import socket
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import jinja2.exceptions
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from pony.flask import Pony
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from flask import Flask, request, redirect, url_for, render_template, Response, session, abort, send_from_directory
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from flask import Flask
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from flask_caching import Cache
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from flask_compress import Compress
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from worlds.AutoWorld import AutoWorldRegister
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from werkzeug.routing import BaseConverter
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from .models import *
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@@ -53,8 +52,6 @@ app.config["PATCH_TARGET"] = "archipelago.gg"
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cache = Cache(app)
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Compress(app)
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from werkzeug.routing import BaseConverter
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class B64UUIDConverter(BaseConverter):
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@@ -69,173 +66,16 @@ class B64UUIDConverter(BaseConverter):
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app.url_map.converters["suuid"] = B64UUIDConverter
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app.jinja_env.filters['suuid'] = lambda value: base64.urlsafe_b64encode(value.bytes).rstrip(b'=').decode('ascii')
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# has automatic patch integration
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import Patch
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app.jinja_env.filters['supports_apdeltapatch'] = lambda game_name: game_name in Patch.AutoPatchRegister.patch_types
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def register():
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"""Import submodules, triggering their registering on flask routing.
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Note: initializes worlds subsystem."""
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# has automatic patch integration
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import Patch
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app.jinja_env.filters['supports_apdeltapatch'] = lambda game_name: game_name in Patch.AutoPatchRegister.patch_types
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def get_world_theme(game_name: str):
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if game_name in AutoWorldRegister.world_types:
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return AutoWorldRegister.world_types[game_name].web.theme
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return 'grass'
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from WebHostLib.customserver import run_server_process
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# to trigger app routing picking up on it
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from . import tracker, upload, landing, check, generate, downloads, api, stats, misc
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@app.before_request
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def register_session():
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session.permanent = True # technically 31 days after the last visit
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if not session.get("_id", None):
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session["_id"] = uuid4() # uniquely identify each session without needing a login
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@app.errorhandler(404)
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@app.errorhandler(jinja2.exceptions.TemplateNotFound)
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def page_not_found(err):
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return render_template('404.html'), 404
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# Start Playing Page
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@app.route('/start-playing')
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def start_playing():
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return render_template(f"startPlaying.html")
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@app.route('/weighted-settings')
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def weighted_settings():
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return render_template(f"weighted-settings.html")
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# Player settings pages
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@app.route('/games/<string:game>/player-settings')
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def player_settings(game):
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return render_template(f"player-settings.html", game=game, theme=get_world_theme(game))
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# Game Info Pages
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@app.route('/games/<string:game>/info/<string:lang>')
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def game_info(game, lang):
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return render_template('gameInfo.html', game=game, lang=lang, theme=get_world_theme(game))
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# List of supported games
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@app.route('/games')
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def games():
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worlds = {}
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for game, world in AutoWorldRegister.world_types.items():
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if not world.hidden:
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worlds[game] = world
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return render_template("supportedGames.html", worlds=worlds)
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@app.route('/tutorial/<string:game>/<string:file>/<string:lang>')
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def tutorial(game, file, lang):
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return render_template("tutorial.html", game=game, file=file, lang=lang, theme=get_world_theme(game))
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@app.route('/tutorial/')
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def tutorial_landing():
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worlds = {}
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for game, world in AutoWorldRegister.world_types.items():
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if not world.hidden:
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worlds[game] = world
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return render_template("tutorialLanding.html")
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@app.route('/faq/<string:lang>/')
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def faq(lang):
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return render_template("faq.html", lang=lang)
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@app.route('/glossary/<string:lang>/')
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def terms(lang):
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return render_template("glossary.html", lang=lang)
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@app.route('/seed/<suuid:seed>')
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def view_seed(seed: UUID):
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seed = Seed.get(id=seed)
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if not seed:
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abort(404)
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return render_template("viewSeed.html", seed=seed, slot_count=count(seed.slots))
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@app.route('/new_room/<suuid:seed>')
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def new_room(seed: UUID):
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seed = Seed.get(id=seed)
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if not seed:
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abort(404)
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room = Room(seed=seed, owner=session["_id"], tracker=uuid4())
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commit()
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return redirect(url_for("host_room", room=room.id))
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def _read_log(path: str):
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if os.path.exists(path):
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with open(path, encoding="utf-8-sig") as log:
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yield from log
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else:
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yield f"Logfile {path} does not exist. " \
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f"Likely a crash during spinup of multiworld instance or it is still spinning up."
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@app.route('/log/<suuid:room>')
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def display_log(room: UUID):
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room = Room.get(id=room)
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if room is None:
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return abort(404)
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if room.owner == session["_id"]:
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return Response(_read_log(os.path.join("logs", str(room.id) + ".txt")), mimetype="text/plain;charset=UTF-8")
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return "Access Denied", 403
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@app.route('/room/<suuid:room>', methods=['GET', 'POST'])
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def host_room(room: UUID):
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room = Room.get(id=room)
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if room is None:
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return abort(404)
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if request.method == "POST":
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if room.owner == session["_id"]:
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cmd = request.form["cmd"]
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if cmd:
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Command(room=room, commandtext=cmd)
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commit()
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with db_session:
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room.last_activity = datetime.utcnow() # will trigger a spinup, if it's not already running
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return render_template("hostRoom.html", room=room)
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@app.route('/favicon.ico')
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def favicon():
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return send_from_directory(os.path.join(app.root_path, 'static/static'),
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'favicon.ico', mimetype='image/vnd.microsoft.icon')
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@app.route('/discord')
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def discord():
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return redirect("https://discord.gg/archipelago")
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@app.route('/datapackage')
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@cache.cached()
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def get_datapackge():
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"""A pretty print version of /api/datapackage"""
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from worlds import network_data_package
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import json
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return Response(json.dumps(network_data_package, indent=4), mimetype="text/plain")
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@app.route('/index')
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@app.route('/sitemap')
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def get_sitemap():
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available_games = []
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for game, world in AutoWorldRegister.world_types.items():
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if not world.hidden:
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available_games.append(game)
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return render_template("siteMap.html", games=available_games)
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from WebHostLib.customserver import run_server_process
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from . import tracker, upload, landing, check, generate, downloads, api, stats # to trigger app routing picking up on it
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app.register_blueprint(api.api_endpoints)
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app.register_blueprint(api.api_endpoints)
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