- Major refactoring of location, region, and goal item names
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@@ -41,8 +41,8 @@ class GrinchWorld(World):
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for location, data in grinch_locations.items():
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region = self.get_region(data.region)
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entry = GrinchLocation(self.player, location, region, data)
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if location == "Neutralizing Santa":
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entry.place_locked_item(Item("Goal", ItemClassification.progression, None, self.player))
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if location == "Mount Crumpit's Sleigh Ride - Neutralizing Santa":
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entry.place_locked_item(Item("Neutralized", ItemClassification.progression, None, self.player))
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region.locations.append(entry)
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connect_regions(self)
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@@ -67,7 +67,7 @@ class GrinchWorld(World):
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self.multiworld.itempool += self_itempool
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def set_rules(self):
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self.multiworld.completion_condition[self.player] = lambda state: state.has("Goal", self.player)
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self.multiworld.completion_condition[self.player] = lambda state: state.has("Neutralized", self.player)
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set_location_rules(self)
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def get_other_filler_item(self, other_filler: list[str]) -> str:
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